netpong/includes
Aadhavan Srinivasan 7812611fe6 Created an implementation and header file to check the user input, if it is entered through the GUI
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raygui Added raygui header file, and dark mode header file
raylib-cpp Added raylib-cpp header files to my project
ball.hpp Split 'Ball' class into header and implementation files
check_input.hpp Created an implementation and header file to check the user input, if it is entered through the GUI
client.hpp Changed the recvAll return type from std::string to char pointer, and created a non-blocking version of the function
connect_code.hpp Updated header file to reflect recent change in implementation file
easysock.hpp Replaced 'linux' with '__unix__' because the same header files are included on macOS as well.
exception_consts.hpp Added new exception constants
numeric_base.hpp Used unsigned int instead of int when converting to base-10
paddle.hpp Created method to set position of paddle
serialization.h Added a boolean field to the struct, to indicate whether the game should be quit or not
server.hpp Made the 'recvAll' function return a char pointer instead of a std::string, this is better for portability. Also created a non-blocking version of the function.
sign.hpp Renamed 'math-helpers.hpp' to 'sign.hpp' and updated main.cpp to reflect the change
sock.hpp Replaced 'linux' with '__unix__' because the same header files are included on macOS as well.
timer.h Added a rudimentary timer implementation