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netpong/includes/raylib-cpp/Color.hpp

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C++

#ifndef RAYLIB_CPP_INCLUDE_COLOR_HPP_
#define RAYLIB_CPP_INCLUDE_COLOR_HPP_
#include <string>
#include "./Vector4.hpp"
#include "./raylib-cpp-utils.hpp"
#include "./raylib.hpp"
namespace raylib {
/**
* Color type, RGBA (32bit)
*/
class Color : public ::Color {
public:
Color(const ::Color& color) : ::Color{color.r, color.g, color.b, color.a} {}
Color(unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha = 255)
: ::Color{red, green, blue, alpha} {};
/**
* Black.
*/
Color() : ::Color{0, 0, 0, 255} {};
/**
* Returns a Color from HSV values
*/
Color(::Vector3 hsv) { set(::ColorFromHSV(hsv.x, hsv.y, hsv.z)); }
/**
* Returns a Color from HSV values
*/
static ::Color FromHSV(float hue, float saturation, float value) { return ::ColorFromHSV(hue, saturation, value); }
/**
* Get Color structure from hexadecimal value
*/
explicit Color(unsigned int hexValue) : ::Color(::GetColor(hexValue)) { }
Color(void* srcPtr, int format) : ::Color(::GetPixelColor(srcPtr, format)) { }
/**
* Returns hexadecimal value for a Color
*/
[[nodiscard]] int ToInt() const { return ::ColorToInt(*this); }
/**
* Returns hexadecimal value for a Color
*/
explicit operator int() const { return ::ColorToInt(*this); }
[[nodiscard]] std::string ToString() const { return TextFormat("Color(%d, %d, %d, %d)", r, g, b, a); }
explicit operator std::string() const { return ToString(); }
/**
* Returns color with alpha applied, alpha goes from 0.0f to 1.0f
*/
[[nodiscard]] Color Fade(float alpha) const { return ::Fade(*this, alpha); }
/**
* Returns Color normalized as float [0..1]
*/
[[nodiscard]] Vector4 Normalize() const { return ::ColorNormalize(*this); }
/**
* Returns Color from normalized values [0..1]
*/
explicit Color(::Vector4 normalized) : Color(::ColorFromNormalized(normalized)) { }
/**
* Returns HSV values for a Color
*/
[[nodiscard]] Vector3 ToHSV() const { return ::ColorToHSV(*this); }
GETTERSETTER(unsigned char, R, r)
GETTERSETTER(unsigned char, G, g)
GETTERSETTER(unsigned char, B, b)
GETTERSETTER(unsigned char, A, a)
Color& operator=(const ::Color& color) {
set(color);
return *this;
}
/**
* Set background color (framebuffer clear color)
*/
Color& ClearBackground() {
::ClearBackground(*this);
return *this;
}
void DrawPixel(int x, int y) const { ::DrawPixel(x, y, *this); }
/**
* Draw a pixel
*/
void DrawPixel(::Vector2 pos) const { ::DrawPixelV(pos, *this); }
/**
* Draw a line
*/
void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY) const {
::DrawLine(startPosX, startPosY, endPosX, endPosY, *this);
}
/**
* Draw a line using Vector points
*/
void DrawLine(::Vector2 startPos, ::Vector2 endPos) const { ::DrawLineV(startPos, endPos, *this); }
/**
* Draw a line using Vector points, with a given thickness
*/
void DrawLine(::Vector2 startPos, ::Vector2 endPos, float thick) const {
::DrawLineEx(startPos, endPos, thick, *this);
}
void DrawLineBezier(::Vector2 startPos, ::Vector2 endPos, float thick = 1.0f) const {
::DrawLineBezier(startPos, endPos, thick, *this);
}
void DrawLineStrip(::Vector2* points, int numPoints) const { ::DrawLineStrip(points, numPoints, *this); }
void DrawText(const char* text, int posX = 0, int posY = 0, int fontSize = 10.0f) const {
::DrawText(text, posX, posY, fontSize, *this);
}
void DrawText(const std::string& text, int posX = 0, int posY = 0, int fontSize = 10.0f) const {
::DrawText(text.c_str(), posX, posY, fontSize, *this);
}
void DrawText(const ::Font& font, const char* text, ::Vector2 position, float fontSize, float spacing) const {
::DrawTextEx(font, text, position, fontSize, spacing, *this);
}
void
DrawText(const ::Font& font, const std::string& text, ::Vector2 position, float fontSize, float spacing) const {
::DrawTextEx(font, text.c_str(), position, fontSize, spacing, *this);
}
void DrawText(
const ::Font& font,
const char* text,
::Vector2 position,
::Vector2 origin,
float rotation,
float fontSize,
float spacing) const {
::DrawTextPro(font, text, position, origin, rotation, fontSize, spacing, *this);
}
void DrawText(
const ::Font& font,
const std::string& text,
::Vector2 position,
::Vector2 origin,
float rotation,
float fontSize,
float spacing) const {
::DrawTextPro(font, text.c_str(), position, origin, rotation, fontSize, spacing, *this);
}
void DrawRectangle(int posX, int posY, int width, int height) const {
::DrawRectangle(posX, posY, width, height, *this);
}
void DrawRectangle(::Vector2 position, ::Vector2 size) const { ::DrawRectangleV(position, size, *this); }
void DrawRectangle(::Rectangle rec) const { ::DrawRectangleRec(rec, *this); }
void DrawRectangle(::Rectangle rec, ::Vector2 origin, float rotation) const {
::DrawRectanglePro(rec, origin, rotation, *this);
}
void DrawRectangleLines(int posX, int posY, int width, int height) const {
::DrawRectangleLines(posX, posY, width, height, *this);
}
void DrawRectangleLines(::Rectangle rec, float lineThick) const { ::DrawRectangleLinesEx(rec, lineThick, *this); }
bool IsEqual(::Color color) {
return ::ColorIsEqual(*this, color);
}
bool operator==(const ::Color& other) const { return ::ColorIsEqual(*this, other); }
bool operator!=(const ::Color& other) const { return !::ColorIsEqual(*this, other); }
/**
* Get color multiplied with another color
*/
Color Tint(::Color tint) { return ::ColorTint(*this, tint); }
/**
* Get color with brightness correction, brightness factor goes from -1.0f to 1.0f
*/
Color Brightness(float factor) { return ::ColorBrightness(*this, factor); }
/**
* Get color with contrast correction, contrast values between -1.0f and 1.0f
*/
Color Contrast(float contrast) { return ::ColorContrast(*this, contrast); }
/**
* Returns color with alpha applied, alpha goes from 0.0f to 1.0f
*/
[[nodiscard]] Color Alpha(float alpha) const { return ::ColorAlpha(*this, alpha); }
Color Lerp(::Color color2, float factor) {
return ::ColorLerp(*this, color2, factor);
}
/**
* Returns src alpha-blended into dst color with tint
*/
[[nodiscard]] Color AlphaBlend(::Color dst, ::Color tint) const { return ::ColorAlphaBlend(dst, *this, tint); }
static Color LightGray() { return LIGHTGRAY; }
static Color Gray() { return GRAY; }
static Color DarkGray() { return DARKGRAY; }
static Color Yellow() { return YELLOW; }
static Color Gold() { return GOLD; }
static Color Orange() { return ORANGE; }
static Color Pink() { return PINK; }
static Color Red() { return RED; }
static Color Maroon() { return MAROON; }
static Color Green() { return GREEN; }
static Color Lime() { return LIME; }
static Color DarkGreen() { return DARKGREEN; }
static Color SkyBlue() { return SKYBLUE; }
static Color Blue() { return BLUE; }
static Color DarkBlue() { return DARKBLUE; }
static Color Purple() { return PURPLE; }
static Color Violet() { return VIOLET; }
static Color DarkPurple() { return DARKPURPLE; }
static Color Beige() { return BEIGE; }
static Color Brown() { return BROWN; }
static Color DarkBrown() { return DARKBROWN; }
static Color White() { return WHITE; }
static Color Black() { return BLACK; }
static Color Blank() { return BLANK; }
static Color Magenta() { return MAGENTA; }
static Color RayWhite() { return RAYWHITE; }
protected:
void set(const ::Color& color) {
r = color.r;
g = color.g;
b = color.b;
a = color.a;
}
};
} // namespace raylib
using RColor = raylib::Color;
#endif // RAYLIB_CPP_INCLUDE_COLOR_HPP_