You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
84 lines
2.6 KiB
C++
84 lines
2.6 KiB
C++
#include <iostream>
|
|
#include "includes/easysock.h"
|
|
#include "includes/connect_code.hpp"
|
|
#include "includes/server.hpp"
|
|
#include "includes/client.hpp"
|
|
#include "includes/check_input.hpp"
|
|
#include "includes/raygui/raygui.h"
|
|
#include "includes/exception_consts.hpp"
|
|
#include "includes/raygui_helpers.hpp"
|
|
#include "includes/timer.h"
|
|
|
|
GameType check_server(char* ip_text, char* port_text) {
|
|
GameType type;
|
|
std::string addr;
|
|
uint16_t port;
|
|
|
|
/* Check if IP address and port are in valid forms */
|
|
if (check_ip_ver(ip_text) < 0) {
|
|
throw std::invalid_argument("Invalid IP address");
|
|
}
|
|
if (port_to_num(port_text) < 0) {
|
|
throw std::invalid_argument("Invalid port");
|
|
}
|
|
|
|
/* From here on, we assume that the IP and port are valid */
|
|
|
|
addr = std::string(ip_text);
|
|
port = std::stoi(std::string(port_text));
|
|
|
|
std::string code = connect_code::encode(addr, std::to_string(port));
|
|
|
|
/* Create server socket and wait for client to connect */
|
|
Server* server = new Server(ES_UDP, addr.data(), port);
|
|
server->create_socket();
|
|
display_text_centered("Your code is " + code + "\nWaiting for connection...");
|
|
std::string response = "";
|
|
char* temp_response = NULL;
|
|
/* Wait for the client to connect. Since recvAll returns a char*, we need to create a temporary variable to check for NULL.
|
|
TODO - Check that the client actually sends 'GG'. */
|
|
do {
|
|
temp_response = server->recvAll();
|
|
} while (temp_response == NULL);
|
|
response = std::string(temp_response);
|
|
|
|
server->sendAll("U2");
|
|
display_text_centered("Connection received from " + server->get_peer_addr());
|
|
Timer timer = timer_init(3);
|
|
while (!timer_done(timer)); // Wait for five seconds
|
|
|
|
type.mode = M_SERVER;
|
|
type.netsock = server;
|
|
return type;
|
|
}
|
|
|
|
GameType check_client(char* code_text) {
|
|
GameType type;
|
|
std::vector<std::string> addr_port;
|
|
std::string connect_code = std::string(code_text); /* The connect code is a special string, that contains the server address and port. It is given by the server. */
|
|
try {
|
|
addr_port = connect_code::decode(connect_code);
|
|
Client* client = new Client(ES_UDP, addr_port[0].data(), std::stoi(addr_port[1]));
|
|
client->create_socket();
|
|
/* Send a specific message to the server, and wait for the appropriate response, to know that the server is ready */
|
|
client->sendAll("GG");
|
|
// display_text_centered("Connecting...");
|
|
std::string msg_from_server = client->recvAll();
|
|
if (msg_from_server == "U2") {
|
|
display_text_centered("Connection made");
|
|
Timer timer = timer_init(3);
|
|
while (!timer_done(timer));
|
|
} else {
|
|
throw EXCEPT_WRONGRESPONSE;
|
|
}
|
|
type.mode = M_CLIENT;
|
|
type.netsock = client;
|
|
return type;
|
|
} catch (int e) {
|
|
throw;
|
|
} catch (std::exception& e) {
|
|
throw;
|
|
}
|
|
}
|
|
|