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80 lines
2.0 KiB
C++

#ifndef RAYLIB_CPP_INCLUDE_RAYCOLLISION_HPP_
#define RAYLIB_CPP_INCLUDE_RAYCOLLISION_HPP_
#include "./raylib.hpp"
#include "./raylib-cpp-utils.hpp"
namespace raylib {
/**
* Raycast hit information
*/
class RayCollision : public ::RayCollision {
public:
RayCollision(const ::RayCollision& ray) {
set(ray);
}
RayCollision(bool hit, float distance,
::Vector3 point, ::Vector3 normal) : ::RayCollision{hit, distance, point, normal} {
// Nothing.
}
/**
* Get collision info between ray and bounding box
*/
RayCollision(const ::Ray& ray, const ::BoundingBox& box) {
set(::GetRayCollisionBox(ray, box));
}
/**
* Get collision info between ray and mesh
*/
RayCollision(const ::Ray& ray, const ::Mesh& mesh, const ::Matrix& transform) {
set(::GetRayCollisionMesh(ray, mesh, transform));
}
/**
* Get collision info between ray and quad
*/
RayCollision(const ::Ray& ray, ::Vector3 p1, ::Vector3 p2, ::Vector3 p3, ::Vector3 p4) {
set(::GetRayCollisionQuad(ray, p1, p2, p3, p4));
}
/**
* Get collision info between ray and sphere
*/
RayCollision(const ::Ray& ray, ::Vector3 center, float radius) {
set(::GetRayCollisionSphere(ray, center, radius));
}
/**
* Get collision info between ray and triangle
*/
RayCollision(const ::Ray& ray, ::Vector3 p1, ::Vector3 p2, ::Vector3 p3) {
set(::GetRayCollisionTriangle(ray, p1, p2, p3));
}
RayCollision& operator=(const ::RayCollision& ray) {
set(ray);
return *this;
}
GETTERSETTER(bool, Hit, hit)
GETTERSETTER(float, Distance, distance)
GETTERSETTER(::Vector3, Position, point)
GETTERSETTER(::Vector3, Normal, normal)
protected:
void set(const ::RayCollision& ray) {
hit = ray.hit;
distance = ray.distance;
point = ray.point;
normal = ray.normal;
}
};
} // namespace raylib
using RRayCollision = raylib::RayCollision;
#endif // RAYLIB_CPP_INCLUDE_RAYCOLLISION_HPP_