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31 lines
1.2 KiB
C++
31 lines
1.2 KiB
C++
#ifndef _CHECK_INPUT_H
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#define _CHECK_INPUT_H
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#include "includes/sock.hpp"
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typedef enum {M_SINGLE, M_CLIENT, M_SERVER} Mode;
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/* This struct contains a Mode enum, which indicates the type of game we are
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playing (Single player, client mode or server mode). The netsock parameter is
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a 'Sock' object - Client and Server classes inherit from this object, so this
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parameter can be instantiated to either a client or server, depending on the
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game type. */
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typedef struct {
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Mode mode;
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Sock* netsock;
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} GameType;
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/* This function checks the IP address and port passed to it, and returns a struct,
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that contains information about the game mode, and contains the server socket.
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It assumes that both ip_text and port_text are non-null.
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Any errors are printed using the display_text function, with the given if_type.
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TODO - Add better error checking. */
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GameType check_server(char* ip_text, char* port_text, const int if_type);
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/* NOT IMPLEMENTED YET - This function checks the code given to it, and returns a struct
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that contains information about the game mode, and contains the client socket.
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Any errors are printed using the display_text function, with the given if_type. */
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GameType check_client(char* code, const int if_type);
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#endif
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