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netpong/serialization.c

47 lines
1.6 KiB
C

#include <stdint.h>
#include <stdlib.h>
#include "includes/serialization.h"
/* Takes in float values, casts them to uint16_t and creates a Serial_Data struct */
Serial_Data Serial_create_data(float pad_x, float pad_y, float ball_x, float ball_y) {
Serial_Data data;
data.pad_x = (uint16_t)pad_x;
data.pad_y = (uint16_t)pad_y;
data.ball_x = (uint16_t)ball_x;
data.ball_y = (uint16_t)ball_y;
return data;
}
/* Serializes a 'Data' struct into a byte array */
uint8_t* Serial_serialize(Serial_Data data) {
/* Create a pointer that can fit the entire struct */
uint8_t* serialized = malloc(sizeof(Serial_Data));
/* Store the data into the pointer, by using an incremented memory address for each successive store */
*serialized = data.pad_x;
*(serialized + sizeof(uint16_t)) = data.pad_y;
*(serialized + 2 * sizeof(uint16_t)) = data.ball_x;
*(serialized + 3 * sizeof(uint16_t)) = data.ball_y;
return serialized;
}
/* Deserialize a byte array into a 'Data' struct */
Serial_Data Serial_deserialize(uint8_t* serialized) {
Serial_Data deserialized;
/* Use successive chunks of memory address to create pointers to the data */
uint8_t* pad_x_ptr = serialized;
uint8_t* pad_y_ptr = serialized + sizeof(uint16_t);
uint8_t* ball_x_ptr = pad_y_ptr + sizeof(uint16_t);
uint8_t* ball_y_ptr = ball_x_ptr + sizeof(uint16_t);
/* Dereference (and cast) the pointers, and store them into the struct */
deserialized.pad_x = *((uint16_t *)pad_x_ptr);
deserialized.pad_y = *((uint16_t *)pad_y_ptr);
deserialized.ball_x = *((uint16_t *)ball_x_ptr);
deserialized.ball_y = *((uint16_t *)ball_y_ptr);
return deserialized;
}