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C++

#ifndef RAYLIB_CPP_INCLUDE_CAMERA2D_HPP_
#define RAYLIB_CPP_INCLUDE_CAMERA2D_HPP_
#include "./raylib.hpp"
#include "./Vector2.hpp"
#include "./raylib-cpp-utils.hpp"
namespace raylib {
/**
* Camera2D type, defines a 2d camera
*/
class Camera2D : public ::Camera2D {
public:
Camera2D(const ::Camera2D& camera) {
set(camera);
}
Camera2D() {}
Camera2D(::Vector2 offset, ::Vector2 target,
float rotation = 0.0f, float zoom = 1.0f) : ::Camera2D{offset, target, rotation, zoom} {}
inline Camera2D& BeginMode() {
::BeginMode2D(*this);
return *this;
}
inline Camera2D& EndMode() {
::EndMode2D();
return *this;
}
GETTERSETTER(::Vector2, Offset, offset)
GETTERSETTER(::Vector2, Target, target)
GETTERSETTER(float, Rotation, rotation)
GETTERSETTER(float, Zoom, zoom)
Camera2D& operator=(const ::Camera2D& camera) {
set(camera);
return *this;
}
/**
* Returns camera 2d transform matrix
*/
inline Matrix GetMatrix() const {
return ::GetCameraMatrix2D(*this);
}
/**
* Returns the world space position for a 2d camera screen space position
*/
inline Vector2 GetScreenToWorld(::Vector2 position) const {
return ::GetScreenToWorld2D(position, *this);
}
/**
* Returns the screen space position for a 3d world space position
*/
inline Vector2 GetWorldToScreen(::Vector2 position) const {
return ::GetWorldToScreen2D(position, *this);
}
protected:
void set(const ::Camera2D& camera) {
offset = camera.offset;
target = camera.target;
rotation = camera.rotation;
zoom = camera.zoom;
}
};
} // namespace raylib
using RCamera2D = raylib::Camera2D;
#endif // RAYLIB_CPP_INCLUDE_CAMERA2D_HPP_