155 lines
4.8 KiB
C++
155 lines
4.8 KiB
C++
#ifndef RAYLIB_CPP_INCLUDE_RECTANGLE_HPP_
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#define RAYLIB_CPP_INCLUDE_RECTANGLE_HPP_
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#include "./Vector2.hpp"
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#include "./raylib-cpp-utils.hpp"
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#include "./raylib.hpp"
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namespace raylib {
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/**
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* Rectangle type
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*/
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class Rectangle : public ::Rectangle {
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public:
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Rectangle(const ::Rectangle& rect) : ::Rectangle{rect.x, rect.y, rect.width, rect.height} {}
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Rectangle(float x, float y, float width, float height) : ::Rectangle{x, y, width, height} {}
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Rectangle(float x, float y, float width) : ::Rectangle{x, y, width, 0} {}
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Rectangle(float x, float y) : ::Rectangle{x, y, 0, 0} {}
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Rectangle(float x) : ::Rectangle{x, 0, 0, 0} {}
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Rectangle() : ::Rectangle{0, 0, 0, 0} {}
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Rectangle(::Vector2 position, ::Vector2 size) : ::Rectangle{position.x, position.y, size.x, size.y} {}
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Rectangle(::Vector2 size) : ::Rectangle{0, 0, size.x, size.y} {}
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Rectangle(::Vector4 rect) : ::Rectangle{rect.x, rect.y, rect.z, rect.w} {}
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GETTERSETTER(float, X, x)
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GETTERSETTER(float, Y, y)
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GETTERSETTER(float, Width, width)
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GETTERSETTER(float, Height, height)
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Rectangle& operator=(const ::Rectangle& rect) {
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set(rect);
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return *this;
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}
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::Vector4 ToVector4() { return {x, y, width, height}; }
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explicit operator ::Vector4() const { return {x, y, width, height}; }
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/**
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* Draw a color-filled rectangle
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*/
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void Draw(::Color color) const { ::DrawRectangleRec(*this, color); }
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void Draw(::Vector2 origin, float rotation, ::Color color) const {
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::DrawRectanglePro(*this, origin, rotation, color);
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}
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void DrawGradientV(::Color color1, ::Color color2) const {
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::DrawRectangleGradientV(
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static_cast<int>(x),
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static_cast<int>(y),
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static_cast<int>(width),
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static_cast<int>(height),
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color1,
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color2);
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}
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void DrawGradientH(::Color color1, ::Color color2) const {
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::DrawRectangleGradientH(
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static_cast<int>(x),
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static_cast<int>(y),
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static_cast<int>(width),
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static_cast<int>(height),
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color1,
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color2);
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}
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void DrawGradient(::Color topLeft, ::Color bottomLeft, ::Color topRight, ::Color bottomRight) const {
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::DrawRectangleGradientEx(*this, topLeft, bottomLeft, topRight, bottomRight);
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}
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void DrawLines(::Color color) const {
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::DrawRectangleLines(
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static_cast<int>(x),
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static_cast<int>(y),
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static_cast<int>(width),
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static_cast<int>(height),
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color);
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}
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void DrawLines(::Color color, float lineThick) const { ::DrawRectangleLinesEx(*this, lineThick, color); }
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void DrawRounded(float roundness, int segments, ::Color color) const {
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::DrawRectangleRounded(*this, roundness, segments, color);
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}
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void DrawRoundedLines(float roundness, int segments, ::Color color) const {
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::DrawRectangleRoundedLines(*this, roundness, segments, color);
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}
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void DrawRoundedLines(float roundness, int segments, float lineThick, ::Color color) const {
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DrawRectangleRoundedLinesEx(*this, roundness, segments, lineThick, color);
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}
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/**
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* Check collision between two rectangles
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*/
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[[nodiscard]] bool CheckCollision(::Rectangle rec2) const { return ::CheckCollisionRecs(*this, rec2); }
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/**
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* Get collision rectangle for two rectangles collision
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*/
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[[nodiscard]] ::Rectangle GetCollision(::Rectangle rec2) const { return ::GetCollisionRec(*this, rec2); }
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/**
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* Check if point is inside rectangle
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*/
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[[nodiscard]] bool CheckCollision(::Vector2 point) const { return ::CheckCollisionPointRec(point, *this); }
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/**
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* Check collision between circle and rectangle
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*/
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[[nodiscard]] bool CheckCollision(::Vector2 center, float radius) const {
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return ::CheckCollisionCircleRec(center, radius, *this);
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}
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[[nodiscard]] Vector2 GetSize() const { return {width, height}; }
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Rectangle& SetSize(float newWidth, float newHeight) {
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width = newWidth;
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height = newHeight;
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return *this;
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}
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Rectangle& SetSize(const ::Vector2& size) { return SetSize(size.x, size.y); }
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Rectangle& SetShapesTexture(const ::Texture2D& texture) {
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::SetShapesTexture(texture, *this);
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return *this;
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}
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[[nodiscard]] Vector2 GetPosition() const { return {x, y}; }
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Rectangle& SetPosition(float newX, float newY) {
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x = newX;
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y = newY;
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return *this;
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}
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Rectangle& SetPosition(const ::Vector2& position) { return SetPosition(position.x, position.y); }
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protected:
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void set(const ::Rectangle& rect) {
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x = rect.x;
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y = rect.y;
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width = rect.width;
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height = rect.height;
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}
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};
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} // namespace raylib
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using RRectangle = raylib::Rectangle;
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#endif // RAYLIB_CPP_INCLUDE_RECTANGLE_HPP_
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