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netpong/includes/raylib-cpp/Shader.hpp

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#ifndef RAYLIB_CPP_INCLUDE_SHADER_HPP_
#define RAYLIB_CPP_INCLUDE_SHADER_HPP_
#include <string>
#include "ShaderUnmanaged.hpp"
#include "Texture.hpp"
#include "./raylib-cpp-utils.hpp"
#include "./raylib.hpp"
namespace raylib {
/**
* Shader type (generic)
*/
class Shader : public ShaderUnmanaged {
public:
using ShaderUnmanaged::ShaderUnmanaged;
Shader(const Shader&) = delete;
Shader(Shader&& other) noexcept {
set(other);
other.id = 0;
other.locs = nullptr;
}
Shader& operator=(const Shader&) = delete;
Shader& operator=(Shader&& other) noexcept {
if (this == &other) {
return *this;
}
Unload();
set(other);
other.id = 0;
other.locs = nullptr;
return *this;
}
/**
* Unload shader from GPU memory (VRAM)
*/
~Shader() { Unload(); }
/**
* Unload shader from GPU memory (VRAM)
*/
void Unload() {
if (locs != nullptr) {
::UnloadShader(*this);
}
}
};
} // namespace raylib
using RShader = raylib::Shader;
#endif // RAYLIB_CPP_INCLUDE_SHADER_HPP_