From 964bb9452d141ee8de75d5be81729337652e322b Mon Sep 17 00:00:00 2001 From: Rockingcool Date: Sat, 30 Dec 2023 23:28:24 -0600 Subject: [PATCH] Added welcome text; added basic player scoring mechanism; fixed bug where ball would start from different positions --- pong.c | 40 ++++++++++++++++++++++++++++++++++------ 1 file changed, 34 insertions(+), 6 deletions(-) diff --git a/pong.c b/pong.c index bf73153..9c04682 100644 --- a/pong.c +++ b/pong.c @@ -23,7 +23,6 @@ void alleg_init() { return; } - int main(int argc, char** argv) { // Initialization @@ -34,6 +33,8 @@ int main(int argc, char** argv) { ALLEGRO_COLOR black = al_map_rgba(0,0,0,255); ALLEGRO_COLOR white = al_map_rgba(255,255,255,255); ALLEGRO_EVENT event; + ALLEGRO_FONT* main_font = al_load_ttf_font("/usr/share/fonts/cantarell/Cantarell-VF.otf", 30, 0); + bool running = false; srand(time(NULL)); // Seed for RNG @@ -46,19 +47,25 @@ int main(int argc, char** argv) { float velocity_1 = 0; // Vertical velocity of first paddle float velocity_2 = 0; // Vertical velocity of second paddle - float circ_x = 25; // Center coordinates of ball + float circ_x = 60; // Center coordinates of ball float circ_y = 25; float circ_rad = 15; // Radius of ball float ball_speed = sqrt(72); // Pythagorean distance travelled by ball in one main-loop iteration float circ_vel_x = (float)(rand())/(float)(RAND_MAX / 3) + 4.0; // Horizontal velocity of ball (Randomly generated, 4 to 7) - borrowed from https://stackoverflow.com/a/13409133 - printf("%f\n",circ_vel_x); float circ_vel_y = sqrt(pow(ball_speed,2) - pow(circ_vel_x,2)); // Vertical velocity of ball - Subtract X velocity from hypotenuse / ball_speed - printf("%f\n",circ_vel_y); + + int score_1 = 0; // Player 1 score + int score_2 = 0; // Player 2 score + +// I reset the ball position here, so that the ball starts from the same place after I press SPACE + circ_x = 60; + circ_y = 25; al_clear_to_color(black); al_draw_filled_rectangle(start_x_1, start_y_1, start_x_1 + width, start_y_1 + height, white); al_draw_filled_rectangle(start_x_2, start_y_2, start_x_2 + width, start_y_2 + height, white); al_draw_filled_circle(circ_x, circ_y, circ_rad, white); + al_draw_text(main_font, white, (WIN_WIDTH / 2), (WIN_HEIGHT / 2), ALLEGRO_ALIGN_CENTRE, "Welcome to Pong!\0"); al_flip_display(); do { @@ -67,11 +74,17 @@ int main(int argc, char** argv) { running = true; + al_clear_to_color(black); + al_draw_filled_rectangle(start_x_1, start_y_1, start_x_1 + width, start_y_1 + height, white); + al_draw_filled_rectangle(start_x_2, start_y_2, start_x_2 + width, start_y_2 + height, white); + al_draw_filled_circle(circ_x, circ_y, circ_rad, white); + al_flip_display(); + while (running) { // Code borrowed from: https://stackoverflow.com/a/30078011 while (!al_is_event_queue_empty(queue)) { - al_wait_for_event(queue, &event); + al_get_next_event(queue, &event); if (event.type == ALLEGRO_EVENT_KEY_DOWN) { switch (event.keyboard.keycode) { @@ -134,7 +147,21 @@ int main(int argc, char** argv) { circ_vel_y = -circ_vel_y; } - + if (circ_x - circ_rad <= 0 || circ_x + circ_rad >= WIN_WIDTH) { + if (circ_x - circ_rad <= 0) { + score_2++; + } + if (circ_x + circ_rad >= WIN_WIDTH) { + score_1++; + } + printf("Player 1: %d\n",score_1); + printf("Player 2: %d\n\n", score_2); + circ_x = 60; + circ_y = 25; + circ_vel_x = (float)(rand())/(float)(RAND_MAX / 3) + 4.0; + circ_vel_y = sqrt(pow(ball_speed,2) - pow(circ_vel_x,2)); + sleep(1); + } //Redraw shapes al_draw_filled_rectangle(start_x_1, start_y_1, start_x_1 + width, start_y_1 + height + velocity_1, white); @@ -142,6 +169,7 @@ int main(int argc, char** argv) { al_draw_filled_circle(circ_x, circ_y, circ_rad, white); al_flip_display(); + printf("Ball x: %.0f y: %.0f\n", circ_x, circ_y); } // Clean up