#include #include #include #include #include #include #include #include #define WIN_WIDTH 1000 #define WIN_HEIGHT 600 void alleg_init(); void alleg_init() { al_init(); al_install_keyboard(); al_install_mouse(); al_init_image_addon(); al_init_font_addon(); al_init_ttf_addon(); return; } int main(int argc, char** argv) { // Initialization alleg_init(); ALLEGRO_DISPLAY* disp = al_create_display(WIN_WIDTH, WIN_HEIGHT); ALLEGRO_EVENT_QUEUE* queue = al_create_event_queue(); al_register_event_source(queue,al_get_keyboard_event_source()); ALLEGRO_COLOR black = al_map_rgba(0,0,0,255); ALLEGRO_COLOR white = al_map_rgba(255,255,255,255); ALLEGRO_EVENT temp_event; ALLEGRO_FONT* main_font = al_load_ttf_font("/usr/share/fonts/cantarell/Cantarell-VF.otf", 30, 0); bool running = false; srand(time(NULL)); // Seed for RNG float width = 25; // Width and height of paddles float height = 150; float start_x_1 = 10; // Top-left coordinates of first paddle float start_y_1 = 10; float start_x_2 = WIN_WIDTH - 10 - width; // Top-left coordinates of second paddle float start_y_2 = 10; float velocity_1 = 0; // Vertical velocity of first paddle float velocity_2 = 0; // Vertical velocity of second paddle float circ_x = 60; // Center coordinates of ball float circ_y = 25; float circ_rad = 15; // Radius of ball float ball_speed = sqrt(72); // Pythagorean distance travelled by ball in one main-loop iteration float circ_vel_x = (float)(rand())/(float)(RAND_MAX / 3) + 4.0; // Horizontal velocity of ball (Randomly generated, 4 to 7) - borrowed from https://stackoverflow.com/a/13409133 float circ_vel_y = sqrt(pow(ball_speed,2) - pow(circ_vel_x,2)); // Vertical velocity of ball - Subtract X velocity from hypotenuse / ball_speed int score_1 = 0; // Player 1 score int score_2 = 0; // Player 2 score // I reset the ball position here, so that the ball starts from the same place after I press SPACE circ_x = 60; circ_y = 25; al_clear_to_color(black); al_draw_filled_rectangle(start_x_1, start_y_1, start_x_1 + width, start_y_1 + height, white); al_draw_filled_rectangle(start_x_2, start_y_2, start_x_2 + width, start_y_2 + height, white); al_draw_filled_circle(circ_x, circ_y, circ_rad, white); al_draw_text(main_font, white, (WIN_WIDTH / 2), (WIN_HEIGHT / 2), ALLEGRO_ALIGN_CENTRE, "Welcome to Pong!\0"); al_flip_display(); do { al_wait_for_event(queue, &temp_event); } while (!(temp_event.type == ALLEGRO_EVENT_KEY_DOWN && temp_event.keyboard.keycode == ALLEGRO_KEY_SPACE)); running = true; al_clear_to_color(black); al_draw_filled_rectangle(start_x_1, start_y_1, start_x_1 + width, start_y_1 + height, white); al_draw_filled_rectangle(start_x_2, start_y_2, start_x_2 + width, start_y_2 + height, white); al_draw_filled_circle(circ_x, circ_y, circ_rad, white); al_flip_display(); while (running) { ALLEGRO_EVENT event; // Code borrowed from: https://stackoverflow.com/a/30078011 while (!al_is_event_queue_empty(queue)) { al_get_next_event(queue, &event); if (event.type == ALLEGRO_EVENT_KEY_DOWN) { switch (event.keyboard.keycode) { case ALLEGRO_KEY_W: velocity_1 -= 5; break; case ALLEGRO_KEY_S: velocity_1 += 5; break; case ALLEGRO_KEY_UP: velocity_2 -= 5; break; case ALLEGRO_KEY_DOWN: velocity_2 += 5; break; case ALLEGRO_KEY_Q: running = false; break; } } else if (event.type == ALLEGRO_EVENT_KEY_UP) { switch (event.keyboard.keycode) { case ALLEGRO_KEY_W: velocity_1 += 5; break; case ALLEGRO_KEY_S: velocity_1 -= 5; break; case ALLEGRO_KEY_UP: velocity_2 += 5; break; case ALLEGRO_KEY_DOWN: velocity_2 -= 5; break; } } } al_clear_to_color(black); // Update positions ((velocity_1 < 0 && start_y_1 > 0) || (velocity_1 > 0 && start_y_1 + height < WIN_HEIGHT)) && (start_y_1 += velocity_1); ((velocity_2 < 0 && start_y_2 > 0) || (velocity_2 > 0 && start_y_2 + height < WIN_HEIGHT)) && (start_y_2 += velocity_2); circ_x += circ_vel_x; circ_y += circ_vel_y; if (circ_x + circ_rad >= WIN_WIDTH - 10 - width) { // FOR PADDLE 2: If the circle has reached the point where the paddle would be... if (circ_y > start_y_2 && circ_y < start_y_2 + height) { // If the circle is touching the paddle... circ_vel_x = -circ_vel_x; } } else if (circ_x - circ_rad <= 10 + width) { // FOR PADDLE 1 if (circ_y > start_y_1 && circ_y < start_y_1 + height) { circ_vel_x = -circ_vel_x; } } if ((circ_y + circ_rad >= WIN_HEIGHT) || (circ_y - circ_rad <= 0)) { circ_vel_y = -circ_vel_y; } if (circ_x - circ_rad <= 0 || circ_x + circ_rad >= WIN_WIDTH) { if (circ_x - circ_rad <= 0) { score_2++; } if (circ_x + circ_rad >= WIN_WIDTH) { score_1++; } printf("Player 1: %d\n",score_1); printf("Player 2: %d\n\n", score_2); circ_x = 60; circ_y = 25; circ_vel_x = (float)(rand())/(float)(RAND_MAX / 3) + 4.0; circ_vel_y = sqrt(pow(ball_speed,2) - pow(circ_vel_x,2)); sleep(1); } //Redraw shapes al_draw_filled_rectangle(start_x_1, start_y_1, start_x_1 + width, start_y_1 + height + velocity_1, white); al_draw_filled_rectangle(start_x_2, start_y_2, start_x_2 + width, start_y_2 + height + velocity_2, white); al_draw_filled_circle(circ_x, circ_y, circ_rad, white); al_flip_display(); printf("Ball x: %.0f y: %.0f\n", circ_x, circ_y); } // Clean up al_destroy_display(disp); al_destroy_event_queue(queue); return 0; }