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181 lines
5.5 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <allegro5/allegro.h>
#include <allegro5/allegro_font.h>
#include <allegro5/allegro_ttf.h>
#include <allegro5/allegro_image.h>
#include <allegro5/allegro_primitives.h>
#include <math.h>
#define WIN_WIDTH 1000
#define WIN_HEIGHT 600
void alleg_init();
void alleg_init() {
al_init();
al_install_keyboard();
al_install_mouse();
al_init_image_addon();
al_init_font_addon();
al_init_ttf_addon();
return;
}
int main(int argc, char** argv) {
// Initialization
alleg_init();
ALLEGRO_DISPLAY* disp = al_create_display(WIN_WIDTH, WIN_HEIGHT);
ALLEGRO_EVENT_QUEUE* queue = al_create_event_queue();
al_register_event_source(queue,al_get_keyboard_event_source());
ALLEGRO_COLOR black = al_map_rgba(0,0,0,255);
ALLEGRO_COLOR white = al_map_rgba(255,255,255,255);
ALLEGRO_EVENT event;
ALLEGRO_FONT* main_font = al_load_ttf_font("/usr/share/fonts/cantarell/Cantarell-VF.otf", 30, 0);
bool running = false;
srand(time(NULL)); // Seed for RNG
float width = 25; // Width and height of paddles
float height = 150;
float start_x_1 = 10; // Top-left coordinates of first paddle
float start_y_1 = 10;
float start_x_2 = WIN_WIDTH - 10 - width; // Top-left coordinates of second paddle
float start_y_2 = 10;
float velocity_1 = 0; // Vertical velocity of first paddle
float velocity_2 = 0; // Vertical velocity of second paddle
float circ_x = 60; // Center coordinates of ball
float circ_y = 25;
float circ_rad = 15; // Radius of ball
float ball_speed = sqrt(72); // Pythagorean distance travelled by ball in one main-loop iteration
float circ_vel_x = (float)(rand())/(float)(RAND_MAX / 3) + 4.0; // Horizontal velocity of ball (Randomly generated, 4 to 7) - borrowed from https://stackoverflow.com/a/13409133
float circ_vel_y = sqrt(pow(ball_speed,2) - pow(circ_vel_x,2)); // Vertical velocity of ball - Subtract X velocity from hypotenuse / ball_speed
int score_1 = 0; // Player 1 score
int score_2 = 0; // Player 2 score
// I reset the ball position here, so that the ball starts from the same place after I press SPACE
circ_x = 60;
circ_y = 25;
al_clear_to_color(black);
al_draw_filled_rectangle(start_x_1, start_y_1, start_x_1 + width, start_y_1 + height, white);
al_draw_filled_rectangle(start_x_2, start_y_2, start_x_2 + width, start_y_2 + height, white);
al_draw_filled_circle(circ_x, circ_y, circ_rad, white);
al_draw_text(main_font, white, (WIN_WIDTH / 2), (WIN_HEIGHT / 2), ALLEGRO_ALIGN_CENTRE, "Welcome to Pong!\0");
al_flip_display();
do {
al_wait_for_event(queue, &event);
} while (!(event.type == ALLEGRO_EVENT_KEY_DOWN && event.keyboard.keycode == ALLEGRO_KEY_SPACE));
running = true;
al_clear_to_color(black);
al_draw_filled_rectangle(start_x_1, start_y_1, start_x_1 + width, start_y_1 + height, white);
al_draw_filled_rectangle(start_x_2, start_y_2, start_x_2 + width, start_y_2 + height, white);
al_draw_filled_circle(circ_x, circ_y, circ_rad, white);
al_flip_display();
while (running) {
// Code borrowed from: https://stackoverflow.com/a/30078011
while (!al_is_event_queue_empty(queue)) {
al_get_next_event(queue, &event);
if (event.type == ALLEGRO_EVENT_KEY_DOWN) {
switch (event.keyboard.keycode) {
case ALLEGRO_KEY_W:
velocity_1 -= 5;
break;
case ALLEGRO_KEY_S:
velocity_1 += 5;
break;
case ALLEGRO_KEY_UP:
velocity_2 -= 5;
break;
case ALLEGRO_KEY_DOWN:
velocity_2 += 5;
break;
case ALLEGRO_KEY_Q:
running = false;
break;
}
} else if (event.type == ALLEGRO_EVENT_KEY_UP) {
switch (event.keyboard.keycode) {
case ALLEGRO_KEY_W:
velocity_1 += 5;
break;
case ALLEGRO_KEY_S:
velocity_1 -= 5;
break;
case ALLEGRO_KEY_UP:
velocity_2 += 5;
break;
case ALLEGRO_KEY_DOWN:
velocity_2 -= 5;
break;
}
}
}
al_clear_to_color(black);
// Update positions
((velocity_1 < 0 && start_y_1 > 0) || (velocity_1 > 0 && start_y_1 + height < WIN_HEIGHT)) && (start_y_1 += velocity_1);
((velocity_2 < 0 && start_y_2 > 0) || (velocity_2 > 0 && start_y_2 + height < WIN_HEIGHT)) && (start_y_2 += velocity_2);
circ_x += circ_vel_x;
circ_y += circ_vel_y;
if (circ_x + circ_rad >= WIN_WIDTH - 10 - width) { // FOR PADDLE 2: If the circle has reached the point where the paddle would be...
if (circ_y > start_y_2 && circ_y < start_y_2 + height) { // If the circle is touching the paddle...
circ_vel_x = -circ_vel_x;
}
} else if (circ_x - circ_rad <= 10 + width) { // FOR PADDLE 1
if (circ_y > start_y_1 && circ_y < start_y_1 + height) {
circ_vel_x = -circ_vel_x;
}
}
if ((circ_y + circ_rad >= WIN_HEIGHT) || (circ_y - circ_rad <= 0)) {
circ_vel_y = -circ_vel_y;
}
if (circ_x - circ_rad <= 0 || circ_x + circ_rad >= WIN_WIDTH) {
if (circ_x - circ_rad <= 0) {
score_2++;
}
if (circ_x + circ_rad >= WIN_WIDTH) {
score_1++;
}
printf("Player 1: %d\n",score_1);
printf("Player 2: %d\n\n", score_2);
circ_x = 60;
circ_y = 25;
circ_vel_x = (float)(rand())/(float)(RAND_MAX / 3) + 4.0;
circ_vel_y = sqrt(pow(ball_speed,2) - pow(circ_vel_x,2));
sleep(1);
}
//Redraw shapes
al_draw_filled_rectangle(start_x_1, start_y_1, start_x_1 + width, start_y_1 + height + velocity_1, white);
al_draw_filled_rectangle(start_x_2, start_y_2, start_x_2 + width, start_y_2 + height + velocity_2, white);
al_draw_filled_circle(circ_x, circ_y, circ_rad, white);
al_flip_display();
printf("Ball x: %.0f y: %.0f\n", circ_x, circ_y);
}
// Clean up
al_destroy_display(disp);
al_destroy_event_queue(queue);
return 0;
}