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Go

package main
// a matchIndex represents a match. It contains the start index and end index of the match
type matchIndex struct {
startIdx int
endIdx int
}
// Returns true if the given matchIndex is an improper subset of any of the indices in the slice.
// When we add an index to our slice, we want to make sure a larger match isn't already present.
func overlaps(idx matchIndex, idxes []matchIndex) bool {
for _, val := range idxes {
if idx.startIdx >= val.startIdx && idx.endIdx <= val.endIdx {
// A zero-length match doesn't overlap if it is located at the start or end
// of the other match
if !(idx.startIdx == idx.endIdx && (idx.startIdx == val.startIdx || idx.startIdx == val.endIdx)) {
return true
}
}
}
return false
}
// takeZeroState takes the 0-state (if such a transition exists) for all states in the
// given slice. It returns the resulting states. If any of the resulting states is a 0-state,
// the second parameter is true.
func takeZeroState(states []*State) (rtv []*State, isZero bool) {
for _, state := range states {
if len(state.transitions[EPSILON]) > 0 {
rtv = append(rtv, state.transitions[EPSILON]...)
}
}
for _, state := range rtv {
if len(state.transitions[EPSILON]) > 0 {
return rtv, true
}
}
return rtv, false
}
// zeroMatchPossible returns true if a zero-length match is possible
// from any of the given states.
// It uses the same algorithm to find zero-states as the one inside the loop,
// so I should probably put it in a function.
func zeroMatchPossible(states ...*State) bool {
zerostates, iszero := takeZeroState(states)
tempstates := make([]*State, 0)
tempstates = append(tempstates, states...)
tempstates = append(tempstates, zerostates...)
num_appended := 0 // number of unique states addded to tempstates
for iszero == true {
zerostates, iszero = takeZeroState(tempstates)
tempstates, num_appended = unique_append(tempstates, zerostates...)
if num_appended == 0 { // break if we haven't appended any more unique values
break
}
}
for _, state := range tempstates {
if state.isEmpty && state.assert == NONE && state.isLast {
return true
}
}
return false
}
// findAllMatches tries to findAllMatches the regex represented by given start-state, with
// the given string
func findAllMatches(start *State, str string) (indices []matchIndex) {
return findAllMatchesHelper(start, str, make([]matchIndex, 0), 0)
}
func findAllMatchesHelper(start *State, str string, indices []matchIndex, offset int) []matchIndex {
// Base case - exit if offset exceeds string's length
if offset > len(str) {
return indices
}
// 'Base case' - if we are at the end of the string, check if we can add a zero-length match
if offset == len(str) {
// Get all zero-state matches. If we can get to a zero-state without matching anything, we
// can add a zero-length match. This is all true only if the start state itself matches nothing.
if start.isEmpty && start.assert == NONE {
if zeroMatchPossible(start) {
if !overlaps(matchIndex{offset, offset}, indices) {
indices, _ = unique_append(indices, matchIndex{offset, offset})
}
}
}
return indices
}
foundPath := false
startIdx := offset
endIdx := offset
currentStates := make([]*State, 0)
tempStates := make([]*State, 0) // Used to store states that should be used in next loop iteration
i := offset // Index in string
startingFrom := i // Store starting index
// Increment until we hit a character matching the start state (assuming not 0-state)
if start.isEmpty == false {
for i < len(str) && !start.contentContains([]rune(str), i) {
i++
}
startIdx = i
startingFrom = i
i++ // Advance to next character (if we aren't at a 0-state, which doesn't match anything), so that we can check for transitions. If we advance at a 0-state, we will never get a chance to match the first character
}
currentStates = append(currentStates, start)
// Hold a list of match indices for the current run. When we
// can no longer find a match, the match with the largest range is
// chosen as the match for the entire string.
// This allows us to pick the longest possible match (which is how greedy matching works).
tempIndices := make([]matchIndex, 0)
// Main loop
for i < len(str) {
foundPath = false
zeroStates := make([]*State, 0)
// Keep taking zero-states, until there are no more left to take
// Objective: If any of our current states have transitions to 0-states, replace them with the 0-state. Do this until there are no more transitions to 0-states, or there are no more unique 0-states to take.
zeroStates, isZero := takeZeroState(currentStates)
tempStates = append(tempStates, zeroStates...)
num_appended := 0
for isZero == true {
zeroStates, isZero = takeZeroState(tempStates)
tempStates, num_appended = unique_append(tempStates, zeroStates...)
if num_appended == 0 { // Break if we haven't appended any more unique values
break
}
}
currentStates, _ = unique_append(currentStates, tempStates...)
tempStates = nil
// Take any transitions corresponding to current character
numStatesMatched := 0 // The number of states which had at least 1 match for this round
assertionFailed := false // Whether or not an assertion failed for this round
for _, state := range currentStates {
matches, numMatches := state.matchesFor([]rune(str), i)
if numMatches > 0 {
numStatesMatched++
tempStates = append(tempStates, matches...)
foundPath = true
}
if numMatches < 0 {
assertionFailed = true
}
if state.isLast {
endIdx = i
tempIndices, _ = unique_append(tempIndices, matchIndex{startIdx, endIdx})
}
}
2 months ago
if assertionFailed && numStatesMatched == 0 { // Nothing has matched and an assertion has failed - abort
if i == startingFrom {
i++
}
return findAllMatchesHelper(start, str, indices, i)
}
// Recursion - match with rest of string if we have nowhere to go.
// First check if we can find a zero-length match
if foundPath == false {
if zeroMatchPossible(currentStates...) {
tempIndices, _ = unique_append(tempIndices, matchIndex{startIdx, startIdx})
}
// If we haven't moved in the string, increment the counter by 1
// to ensure we don't keep trying the same string over and over.
// if i == startingFrom {
startIdx++
// i++
// }
// Get the maximum index-range from the list
if len(tempIndices) > 0 {
indexToAdd := Reduce(tempIndices, func(i1 matchIndex, i2 matchIndex) matchIndex {
r1 := i1.endIdx - i1.startIdx
r2 := i2.endIdx - i2.startIdx
if r1 >= r2 {
return i1
}
return i2
})
if !overlaps(indexToAdd, indices) {
indices, _ = unique_append(indices, indexToAdd)
}
}
return findAllMatchesHelper(start, str, indices, startIdx)
}
currentStates = make([]*State, len(tempStates))
copy(currentStates, tempStates)
tempStates = nil
i++
}
// End-of-string reached. Go to any 0-states, until there are no more 0-states to go to. Then check if any of our states are in the end position.
// This is the exact same algorithm used inside the loop, so I should probably put it in a function.
zeroStates, isZero := takeZeroState(currentStates)
tempStates = append(tempStates, zeroStates...)
num_appended := 0 // Number of unique states addded to tempStates
for isZero == true {
zeroStates, isZero = takeZeroState(tempStates)
tempStates, num_appended = unique_append(tempStates, zeroStates...)
if num_appended == 0 { // Break if we haven't appended any more unique values
break
}
}
currentStates = append(currentStates, tempStates...)
tempStates = nil
for _, state := range currentStates {
2 months ago
// Only add the match if the start index is in bounds. If the state has an assertion,
// make sure the assertion checks out.
if state.isLast && startIdx < len(str) {
2 months ago
if state.assert == NONE || state.checkAssertion([]rune(str), len(str)) {
endIdx = i
tempIndices, _ = unique_append(tempIndices, matchIndex{startIdx, endIdx})
}
}
}
// Get the maximum index-range from the list
if len(tempIndices) > 0 {
indexToAdd := Reduce(tempIndices, func(i1 matchIndex, i2 matchIndex) matchIndex {
r1 := i1.endIdx - i1.startIdx
r2 := i2.endIdx - i2.startIdx
if r1 >= r2 {
return i1
}
return i2
})
if !overlaps(indexToAdd, indices) {
indices, _ = unique_append(indices, indexToAdd)
}
}
// Default - call on empty string to get any trailing zero-length matches
return findAllMatchesHelper(start, str, indices, startIdx+1)
}