package main // a matchIndex represents a match. It contains the start index and end index of the match type matchIndex struct { startIdx int endIdx int } // takeZeroState takes the 0-state (if such a transition exists) for all states in the // given slice. It returns the resulting states. If any of the resulting states is a 0-state, // the second parameter is true. func takeZeroState(states []*State) (rtv []*State, isZero bool) { for _, state := range states { if len(state.transitions[EPSILON]) > 0 { rtv = append(rtv, state.transitions[EPSILON]...) } } for _, state := range rtv { if len(state.transitions[EPSILON]) > 0 { return rtv, true } } return rtv, false } // findAllMatches tries to findAllMatches the regex represented by given start-state, with // the given string func findAllMatches(start *State, str string) (indices []matchIndex) { return findAllMatchesHelper(start, str, make([]matchIndex, 0), 0) } func findAllMatchesHelper(start *State, str string, indices []matchIndex, offset int) []matchIndex { // 'Base case' - exit if string is empty. if len(str) == 0 { return indices } foundPath := false startIdx := 0 endIdx := 0 currentStates := make([]*State, 0) tempStates := make([]*State, 0) // Used to store states that should be used in next loop iteration i := 0 // Index in string startingFrom := i // Store starting index // Increment until we hit a character matching the start state (assuming not 0-state) if start.isEmpty == false { for i < len(str) && int(str[i]) != start.content { i++ } startIdx = i startingFrom = i i++ // Advance to next character (if we aren't at a 0-state, which doesn't match anything), so that we can check for transitions. If we advance at a 0-state, we will never get a chance to match the first character } currentStates = append(currentStates, start) // Main loop for i < len(str) { foundPath = false zeroStates := make([]*State, 0) // Keep taking zero-states, until there are no more left to take // Objective: If any of our current states have transitions to 0-states, replace them with the 0-state. Do this until there are no more transitions to 0-states zeroStates, isZero := takeZeroState(currentStates) tempStates = append(tempStates, zeroStates...) for isZero == true { zeroStates, isZero = takeZeroState(tempStates) tempStates = append(tempStates, zeroStates...) } currentStates = append(currentStates, tempStates...) tempStates = nil // Take any transitions corresponding to current character for _, state := range currentStates { if len(state.transitions[int(str[i])]) > 0 { tempStates = append(tempStates, state.transitions[int(str[i])]...) foundPath = true } } if foundPath == false { // This enables the 'greedy' behavior - last-state status is only checked if we didn't find a path forward for _, state := range currentStates { if state.isLast { endIdx = i indices = append(indices, matchIndex{startIdx + offset, endIdx + offset}) } } // Recursion - match with rest of string if we have nowhere to go. If we haven't moved in the string, increment the counter by 1 to ensure we don't keep trying the same string over and over if i == startingFrom { i++ } return findAllMatchesHelper(start, str[i:], indices, offset+i) } currentStates = make([]*State, len(tempStates)) copy(currentStates, tempStates) tempStates = nil i++ } // End-of-string reached. Go to any 0-states, until there are no more 0-states to go to. Then check if any of our states are in the end position. // This is the exact same algorithm used inside the loop, so I should probably put it in a function. zeroStates, isZero := takeZeroState(currentStates) tempStates = append(tempStates, zeroStates...) for isZero == true { zeroStates, isZero = takeZeroState(tempStates) tempStates = append(tempStates, zeroStates...) } currentStates = append(currentStates, tempStates...) tempStates = nil for _, state := range currentStates { // Only add the match if we the start index is in bounds if state.isLast && startIdx+offset < len(str)+offset { endIdx = i indices = append(indices, matchIndex{startIdx + offset, endIdx + offset}) } } // Default return indices }