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374 lines
13 KiB
Go
374 lines
13 KiB
Go
package main
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import (
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"fmt"
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"sort"
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)
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// a Match stores a slice of all the capturing groups in a match.
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type Match []Group
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// a Group represents a group. It contains the start index and end index of the match
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type Group struct {
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startIdx int
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endIdx int
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}
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func newMatch(size int) Match {
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toRet := make([]Group, size)
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for i := range toRet {
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toRet[i].startIdx = -1
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toRet[i].endIdx = -1
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}
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return toRet
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}
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// Returns the number of valid groups in the match
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func (m Match) numValidGroups() int {
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numValid := 0
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for _, g := range m {
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if g.startIdx >= 0 && g.endIdx >= 0 {
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numValid++
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}
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}
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return numValid
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}
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// Returns a string containing the indices of all (valid) groups in the match
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func (m Match) toString() string {
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var toRet string
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for i, g := range m {
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if g.isValid() {
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toRet += fmt.Sprintf("Group %d\n", i)
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toRet += g.toString()
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toRet += "\n"
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}
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}
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return toRet
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}
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// Converts the Group into a string representation:
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func (idx Group) toString() string {
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return fmt.Sprintf("%d\t%d", idx.startIdx, idx.endIdx)
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}
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// Returns whether a group contains valid indices
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func (g Group) isValid() bool {
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return g.startIdx >= 0 && g.endIdx >= 0
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}
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// takeZeroState takes the 0-state (if such a transition exists) for all states in the
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// given slice. It returns the resulting states. If any of the resulting states is a 0-state,
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// the second ret val is true.
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// If a state begins or ends a capturing group, its 'thread' is updated to contain the correct index.
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func takeZeroState(states []*State, numGroups int, idx int) (rtv []*State, isZero bool) {
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for _, state := range states {
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if len(state.transitions[EPSILON]) > 0 {
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for _, s := range state.transitions[EPSILON] {
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if s.threadGroups == nil {
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s.threadGroups = newMatch(numGroups + 1)
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}
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copy(s.threadGroups, state.threadGroups)
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if s.groupBegin {
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s.threadGroups[s.groupNum].startIdx = idx
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// openParenGroups = append(openParenGroups, s.groupNum)
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}
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if s.groupEnd {
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s.threadGroups[s.groupNum].endIdx = idx
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// closeParenGroups = append(closeParenGroups, s.groupNum)
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}
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}
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rtv = append(rtv, state.transitions[EPSILON]...)
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}
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}
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for _, state := range rtv {
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if len(state.transitions[EPSILON]) > 0 {
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return rtv, true
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}
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}
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return rtv, false
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}
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// zeroMatchPossible returns true if a zero-length match is possible
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// from any of the given states, given the string and our position in it.
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// It uses the same algorithm to find zero-states as the one inside the loop,
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// so I should probably put it in a function.
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func zeroMatchPossible(str []rune, idx int, numGroups int, states ...*State) bool {
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zeroStates, isZero := takeZeroState(states, numGroups, idx)
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tempstates := make([]*State, 0, len(zeroStates)+len(states))
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tempstates = append(tempstates, states...)
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tempstates = append(tempstates, zeroStates...)
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num_appended := 0 // number of unique states addded to tempstates
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for isZero == true {
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zeroStates, isZero = takeZeroState(tempstates, numGroups, idx)
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tempstates, num_appended = unique_append(tempstates, zeroStates...)
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if num_appended == 0 { // break if we haven't appended any more unique values
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break
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}
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}
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for _, state := range tempstates {
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if state.isEmpty && (state.assert == NONE || state.checkAssertion(str, idx)) && state.isLast {
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return true
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}
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}
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return false
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}
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// Prunes the slice by removing overlapping indices.
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func pruneIndices(indices []Match) []Match {
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// First, sort the slice by the start indices
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sort.Slice(indices, func(i, j int) bool {
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return indices[i][0].startIdx < indices[j][0].startIdx
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})
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toRet := make([]Match, 0, len(indices))
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current := indices[0]
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for _, idx := range indices[1:] {
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// idx doesn't overlap with current (starts after current ends), so add current to result
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// and update the current.
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if idx[0].startIdx >= current[0].endIdx {
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toRet = append(toRet, current)
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current = idx
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} else if idx[0].endIdx > current[0].endIdx {
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// idx overlaps, but it is longer, so update current
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current = idx
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}
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}
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// Add last state
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toRet = append(toRet, current)
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return toRet
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}
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// findAllMatches tries to find all matches of the regex represented by given start-state, with
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// the given string
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func findAllMatches(start *State, str []rune, numGroups int) []Match {
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idx := 0
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var matchFound bool
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var matchIdx Match
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indices := make([]Match, 0)
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for idx <= len(str) {
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matchFound, matchIdx, idx = findAllMatchesHelper(start, str, idx, numGroups)
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if matchFound {
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indices = append(indices, matchIdx)
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}
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}
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if len(indices) > 0 {
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return pruneIndices(indices)
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}
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return indices
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}
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// Helper for findAllMatches. Returns whether it found a match, the
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// first Match it finds, and how far it got into the string ie. where
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// the next search should start from.
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//
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// Might return duplicates or overlapping indices, so care must be taken to prune the resulting array.
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func findAllMatchesHelper(start *State, str []rune, offset int, numGroups int) (bool, Match, int) {
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// Base case - exit if offset exceeds string's length
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if offset > len(str) {
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// The second value here shouldn't be used, because we should exit when the third return value is > than len(str)
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return false, []Group{}, offset
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}
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// Hold a list of match indices for the current run. When we
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// can no longer find a match, the match with the largest range is
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// chosen as the match for the entire string.
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// This allows us to pick the longest possible match (which is how greedy matching works).
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// COMMENT ABOVE IS CURRENTLY NOT UP-TO-DATE
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tempIndices := newMatch(numGroups + 1)
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foundPath := false
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startIdx := offset
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endIdx := offset
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currentStates := make([]*State, 0)
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tempStates := make([]*State, 0) // Used to store states that should be used in next loop iteration
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i := offset // Index in string
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startingFrom := i // Store starting index
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// If the first state is an assertion, makes sure the assertion
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// is true before we do _anything_ else.
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if start.assert != NONE {
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if start.checkAssertion(str, offset) == false {
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i++
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return false, []Group{}, i
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}
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}
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// Increment until we hit a character matching the start state (assuming not 0-state)
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if start.isEmpty == false {
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for i < len(str) && !start.contentContains(str, i) {
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i++
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}
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startIdx = i
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startingFrom = i
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i++ // Advance to next character (if we aren't at a 0-state, which doesn't match anything), so that we can check for transitions. If we advance at a 0-state, we will never get a chance to match the first character
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}
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start.threadGroups = newMatch(numGroups + 1)
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// Check if the start state begins a group - if so, add the start index to our list
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if start.groupBegin {
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start.threadGroups[start.groupNum].startIdx = i
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// tempIndices[start.groupNum].startIdx = i
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}
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currentStates = append(currentStates, start)
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// Main loop
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for i < len(str) {
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foundPath = false
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zeroStates := make([]*State, 0)
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// Keep taking zero-states, until there are no more left to take
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// Objective: If any of our current states have transitions to 0-states, replace them with the 0-state. Do this until there are no more transitions to 0-states, or there are no more unique 0-states to take.
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zeroStates, isZero := takeZeroState(currentStates, numGroups, i)
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tempStates = append(tempStates, zeroStates...)
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num_appended := 0
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for isZero == true {
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zeroStates, isZero = takeZeroState(tempStates, numGroups, i)
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tempStates, num_appended = unique_append(tempStates, zeroStates...)
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if num_appended == 0 { // Break if we haven't appended any more unique values
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break
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}
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}
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currentStates, _ = unique_append(currentStates, tempStates...)
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tempStates = nil
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// Take any transitions corresponding to current character
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numStatesMatched := 0 // The number of states which had at least 1 match for this round
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assertionFailed := false // Whether or not an assertion failed for this round
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lastStateInList := false // Whether or not a last state was in our list of states
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var lastStatePtr *State = nil // Pointer to the last-state, if it was found
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lastLookaroundInList := false // Whether or not a last state (that is a lookaround) was in our list of states
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for _, state := range currentStates {
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matches, numMatches := state.matchesFor(str, i)
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if numMatches > 0 {
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numStatesMatched++
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tempStates = append(tempStates, matches...)
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foundPath = true
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for _, m := range matches {
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if m.threadGroups == nil {
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m.threadGroups = newMatch(numGroups + 1)
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}
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copy(m.threadGroups, state.threadGroups)
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}
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}
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if numMatches < 0 {
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assertionFailed = true
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}
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if state.isLast {
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if state.isLookaround() {
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lastLookaroundInList = true
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}
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lastStateInList = true
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lastStatePtr = state
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}
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}
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if assertionFailed && numStatesMatched == 0 { // Nothing has matched and an assertion has failed
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// If I'm being completely honest, I'm not sure why I have to check specifically for a _lookaround_
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// state. The explanation below is my attempt to explain this behavior.
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// If you replace 'lastLookaroundInList' with 'lastStateInList', one of the test cases fails.
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//
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// One of the states in our list was a last state and a lookaround. In this case, we
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// don't abort upon failure of the assertion, because we have found
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// another path to a final state.
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// Even if the last state _was_ an assertion, we can use the previously
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// saved indices to find a match.
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if lastLookaroundInList {
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break
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} else {
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if i == startingFrom {
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i++
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}
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return false, []Group{}, i
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}
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}
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// Check if we can find a state in our list that is:
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// a. A last-state
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// b. Empty
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// c. Doesn't assert anything
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for _, s := range currentStates {
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if s.isLast && s.isEmpty && s.assert == NONE {
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lastStatePtr = s
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lastStateInList = true
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}
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}
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if lastStateInList { // A last-state was in the list of states. add the matchIndex to our MatchIndex list
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for j := 1; j < numGroups+1; j++ {
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tempIndices[j] = lastStatePtr.threadGroups[j]
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}
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endIdx = i
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tempIndices[0] = Group{startIdx, endIdx}
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}
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// Check if we can find a zero-length match
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if foundPath == false {
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if ok := zeroMatchPossible(str, i, numGroups, currentStates...); ok {
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if tempIndices[0].isValid() == false {
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tempIndices[0] = Group{startIdx, startIdx}
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}
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}
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// If we haven't moved in the string, increment the counter by 1
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// to ensure we don't keep trying the same string over and over.
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// if i == startingFrom {
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startIdx++
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// i++
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// }
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if tempIndices.numValidGroups() > 0 && tempIndices[0].isValid() {
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if tempIndices[0].startIdx == tempIndices[0].endIdx { // If we have a zero-length match, we have to shift the index at which we start. Otherwise we keep looking at the same paert of the string over and over.
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return true, tempIndices, tempIndices[0].endIdx + 1
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} else {
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return true, tempIndices, tempIndices[0].endIdx
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}
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}
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return false, []Group{}, startIdx
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}
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currentStates = make([]*State, len(tempStates))
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copy(currentStates, tempStates)
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tempStates = nil
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i++
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}
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// End-of-string reached. Go to any 0-states, until there are no more 0-states to go to. Then check if any of our states are in the end position.
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// This is the exact same algorithm used inside the loop, so I should probably put it in a function.
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zeroStates, isZero := takeZeroState(currentStates, numGroups, i)
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tempStates = append(tempStates, zeroStates...)
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num_appended := 0 // Number of unique states addded to tempStates
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for isZero == true {
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zeroStates, isZero = takeZeroState(tempStates, numGroups, i)
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tempStates, num_appended = unique_append(tempStates, zeroStates...)
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if num_appended == 0 { // Break if we haven't appended any more unique values
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break
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}
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}
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currentStates = append(currentStates, tempStates...)
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tempStates = nil
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for _, state := range currentStates {
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// Only add the match if the start index is in bounds. If the state has an assertion,
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// make sure the assertion checks out.
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if state.isLast && i <= len(str) {
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if state.assert == NONE || state.checkAssertion(str, i) {
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for j := 1; j < numGroups+1; j++ {
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tempIndices[j] = state.threadGroups[j]
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}
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endIdx = i
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tempIndices[0] = Group{startIdx, endIdx}
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}
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}
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}
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if tempIndices.numValidGroups() > 0 {
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if tempIndices[0].startIdx == tempIndices[0].endIdx { // If we have a zero-length match, we have to shift the index at which we start. Otherwise we keep looking at the same paert of the string over and over.
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return true, tempIndices, tempIndices[0].endIdx + 1
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} else {
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return true, tempIndices, tempIndices[0].endIdx
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}
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}
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if startIdx == startingFrom { // Increment starting index if we haven't moved in the string. Prevents us from matching the same part of the string over and over.
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startIdx++
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}
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return false, []Group{}, startIdx
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}
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