First commit

master
Aadhavan Srinivasan 12 hours ago
commit 2c99555ed7

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# Help
## Running the tests
To run the test suite, execute the following command:
```bash
stack test
```
#### If you get an error message like this...
```
No .cabal file found in directory
```
or
```
RedownloadInvalidResponse Request {
...
}
"/home/username/.stack/build-plan/lts-xx.yy.yaml" (Response {responseStatus = Status {statusCode = 404, statusMessage = "Not Found"},
```
You are probably running an old stack version and need
to upgrade it. Try running:
```bash
stack upgrade
```
Or see other options for upgrading at [Stack documentation](https://docs.haskellstack.org/en/stable/install_and_upgrade/#upgrade).
#### Otherwise, if you get an error message like this...
```
No compiler found, expected minor version match with...
Try running "stack setup" to install the correct GHC...
```
Just do as it says and it will download and install
the correct compiler version:
```bash
stack setup
```
If you want to play with your solution in GHCi, just run the command:
```bash
stack ghci
```
## Submitting your solution
You can submit your solution using the `exercism submit src/GameOfLife.hs package.yaml` command.
This command will upload your solution to the Exercism website and print the solution page's URL.
It's possible to submit an incomplete solution which allows you to:
- See how others have completed the exercise
- Request help from a mentor
## Need to get help?
If you'd like help solving the exercise, check the following pages:
- The [Haskell track's documentation](https://exercism.org/docs/tracks/haskell)
- The [Haskell track's programming category on the forum](https://forum.exercism.org/c/programming/haskell)
- [Exercism's programming category on the forum](https://forum.exercism.org/c/programming/5)
- The [Frequently Asked Questions](https://exercism.org/docs/using/faqs)
Should those resources not suffice, you could submit your (incomplete) solution to request mentoring.
## Getting Started
Please refer to the [installation](https://exercism.io/tracks/haskell/installation)
and [learning](https://exercism.io/tracks/haskell/learning) help pages.
## Feedback, Issues, Pull Requests
The [exercism/haskell](https://github.com/exercism/haskell) repository on
GitHub is the home for all of the Haskell exercises.
If you have feedback about an exercise, or want to help implementing a new
one, head over there and create an issue. We'll do our best to help you!

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# Game of Life
Welcome to Game of Life on Exercism's Haskell Track.
If you need help running the tests or submitting your code, check out `HELP.md`.
## Introduction
[Conway's Game of Life][game-of-life] is a fascinating cellular automaton created by the British mathematician John Horton Conway in 1970.
The game consists of a two-dimensional grid of cells that can either be "alive" or "dead."
After each generation, the cells interact with their eight neighbors via a set of rules, which define the new generation.
[game-of-life]: https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life
## Instructions
After each generation, the cells interact with their eight neighbors, which are cells adjacent horizontally, vertically, or diagonally.
The following rules are applied to each cell:
- Any live cell with two or three live neighbors lives on.
- Any dead cell with exactly three live neighbors becomes a live cell.
- All other cells die or stay dead.
Given a matrix of 1s and 0s (corresponding to live and dead cells), apply the rules to each cell, and return the next generation.
## Source
### Created by
- @tofische
### Based on
Wikipedia - https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life

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cabal-version: 1.12
-- This file has been generated from package.yaml by hpack version 0.37.0.
--
-- see: https://github.com/sol/hpack
name: game-of-life
version: 1.0.0.0
build-type: Simple
library
exposed-modules:
GameOfLife
other-modules:
Paths_game_of_life
hs-source-dirs:
src
ghc-options: -Wall
build-depends:
base
default-language: Haskell2010
test-suite test
type: exitcode-stdio-1.0
main-is: Tests.hs
other-modules:
Paths_game_of_life
hs-source-dirs:
test
build-depends:
base
, game-of-life
, hspec
default-language: Haskell2010

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name: game-of-life
version: 1.0.0.0
dependencies:
- base
library:
exposed-modules: GameOfLife
source-dirs: src
ghc-options: -Wall
# dependencies:
# - foo # List here the packages you
# - bar # want to use in your solution.
tests:
test:
main: Tests.hs
source-dirs: test
dependencies:
- game-of-life
- hspec

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module GameOfLife (tick) where
type Grid = [[Int]]
-- Maps a function over every element in a grid
gridMap :: (a -> b) -> [[a]] -> [[b]]
gridMap f = map (map f)
-- Param 1: The current value of the cell
-- Param 2: The number of living neighbors
-- Return value: The next value of the cell
nextIterHelper :: Int -> Int -> Int
nextIterHelper 1 2 = 1
nextIterHelper 1 3 = 1
nextIterHelper 0 3 = 1
nextIterHelper _ _ = 0
-- Returns the value of a specific cell in a grid - out-of-bounds is always zero
cellVal :: Grid -> (Int, Int) -> Int
cellVal grid (x,y)
| x < 0 || y < 0 = 0
| y >= length (grid) || x >= length (grid!!0) = 0
| otherwise = (grid!!y)!!x
-- Given a tuple (representing the location of a cell),
-- it returns a list of tuples that are the locations of the neighbors
neighbors :: (Int, Int) -> [(Int, Int)]
neighbors (x, y) = [(a,b) | a <- dx, b <- dy, a /= x || b /= y]
where dx = [x-1..x+1]
dy = [y-1..y+1]
-- Predicate - returns whether the cell is alive or not
isAlive :: Grid -> (Int,Int) -> Bool
isAlive grid tup = if (cellVal grid tup) == 1 then True else False
-- Filter function that takes a list of indexes in a grid, and only returns the ones
-- where the cell value is 1
keepAliveCells :: Grid -> [(Int,Int)] -> [(Int,Int)]
keepAliveCells grid tups = filter (isAlive grid) tups
-- Returns the number of alive neighbors of the given cell
numAliveNeighbors :: Grid -> (Int,Int) -> Int
numAliveNeighbors grid tup = (length . keepAliveCells grid . neighbors) tup
-- Given the grid and the location of a cell, returns the next value of the cell
nextIter :: Grid -> (Int, Int) -> Int
nextIter grid tup = nextIterHelper (cellVal grid tup) (numAliveNeighbors grid tup)
-- Returns a grid of all cell indices in the grid
cellIndices :: Grid -> [[(Int,Int)]]
cellIndices [[]] = [[]]
cellIndices grid = [[(x,y) | x <- [0..xdim-1]] | y <- [0..ydim-1]]
where xdim = length (grid!!0)
ydim = length grid
tick :: Grid -> Grid
tick [] = []
tick [[]] = [[]]
tick grid = gridMap (nextIter grid) (cellIndices grid)

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resolver: lts-20.18

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# This file was autogenerated by Stack.
# You should not edit this file by hand.
# For more information, please see the documentation at:
# https://docs.haskellstack.org/en/stable/lock_files
packages: []
snapshots:
- completed:
sha256: 9fa4bece7acfac1fc7930c5d6e24606004b09e80aa0e52e9f68b148201008db9
size: 649606
url: https://raw.githubusercontent.com/commercialhaskell/stackage-snapshots/master/lts/20/18.yaml
original: lts-20.18

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{-# OPTIONS_GHC -fno-warn-type-defaults #-}
{-# LANGUAGE RecordWildCards #-}
import Data.Foldable (for_)
import Test.Hspec (Spec, describe, it, shouldBe)
import Test.Hspec.Runner (configFailFast, defaultConfig, hspecWith)
import GameOfLife (tick)
main :: IO ()
main = hspecWith defaultConfig {configFailFast = True} specs
specs :: Spec
specs = describe "tick" $ for_ cases test
where
test Case{..} = it description assertion
where
assertion = tick matrix `shouldBe` expected
data Case = Case { description :: String
, matrix :: [[Int]]
, expected :: [[Int]]
}
cases :: [Case]
cases = [ Case { description = "Empty matrix"
, matrix = []
, expected = []
}
, Case { description = "Live cells with zero live neighbors die"
, matrix = [
[0, 0, 0],
[0, 1, 0],
[0, 0, 0]
]
, expected = [
[0, 0, 0],
[0, 0, 0],
[0, 0, 0]
]
}
, Case { description = "Live cells with only one live neighbor die"
, matrix = [
[0, 0, 0],
[0, 1, 0],
[0, 1, 0]
]
, expected = [
[0, 0, 0],
[0, 0, 0],
[0, 0, 0]
]
}
, Case { description = "Live cells with two live neighbors stay alive"
, matrix = [
[1, 0, 1],
[1, 0, 1],
[1, 0, 1]
]
, expected = [
[0, 0, 0],
[1, 0, 1],
[0, 0, 0]
]
}
, Case { description = "Live cells with three live neighbors stay alive"
, matrix = [
[0, 1, 0],
[1, 0, 0],
[1, 1, 0]
]
, expected = [
[0, 0, 0],
[1, 0, 0],
[1, 1, 0]
]
}
, Case { description = "Dead cells with three live neighbors become alive"
, matrix = [
[1, 1, 0],
[0, 0, 0],
[1, 0, 0]
]
, expected = [
[0, 0, 0],
[1, 1, 0],
[0, 0, 0]
]
}
, Case { description = "Live cells with four or more neighbors die"
, matrix = [
[1, 1, 1],
[1, 1, 1],
[1, 1, 1]
]
, expected = [
[1, 0, 1],
[0, 0, 0],
[1, 0, 1]
]
}
, Case { description = "Bigger matrix"
, matrix = [
[1, 1, 0, 1, 1, 0, 0, 0],
[1, 0, 1, 1, 0, 0, 0, 0],
[1, 1, 1, 0, 0, 1, 1, 1],
[0, 0, 0, 0, 0, 1, 1, 0],
[1, 0, 0, 0, 1, 1, 0, 0],
[1, 1, 0, 0, 0, 1, 1, 1],
[0, 0, 1, 0, 1, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 1, 1]
]
, expected = [
[1, 1, 0, 1, 1, 0, 0, 0],
[0, 0, 0, 0, 0, 1, 1, 0],
[1, 0, 1, 1, 1, 1, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 1],
[1, 1, 0, 0, 1, 0, 0, 1],
[1, 1, 0, 1, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 1, 1]
]
}
]
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