First commit
commit
2c99555ed7
@ -0,0 +1,87 @@
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# Help
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## Running the tests
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To run the test suite, execute the following command:
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```bash
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stack test
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```
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#### If you get an error message like this...
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```
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No .cabal file found in directory
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```
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or
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```
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RedownloadInvalidResponse Request {
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...
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}
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"/home/username/.stack/build-plan/lts-xx.yy.yaml" (Response {responseStatus = Status {statusCode = 404, statusMessage = "Not Found"},
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```
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You are probably running an old stack version and need
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to upgrade it. Try running:
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```bash
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stack upgrade
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```
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Or see other options for upgrading at [Stack documentation](https://docs.haskellstack.org/en/stable/install_and_upgrade/#upgrade).
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#### Otherwise, if you get an error message like this...
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```
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No compiler found, expected minor version match with...
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Try running "stack setup" to install the correct GHC...
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```
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Just do as it says and it will download and install
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the correct compiler version:
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```bash
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stack setup
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```
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If you want to play with your solution in GHCi, just run the command:
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```bash
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stack ghci
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```
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## Submitting your solution
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You can submit your solution using the `exercism submit src/GameOfLife.hs package.yaml` command.
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This command will upload your solution to the Exercism website and print the solution page's URL.
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It's possible to submit an incomplete solution which allows you to:
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- See how others have completed the exercise
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- Request help from a mentor
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## Need to get help?
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If you'd like help solving the exercise, check the following pages:
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- The [Haskell track's documentation](https://exercism.org/docs/tracks/haskell)
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- The [Haskell track's programming category on the forum](https://forum.exercism.org/c/programming/haskell)
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- [Exercism's programming category on the forum](https://forum.exercism.org/c/programming/5)
|
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- The [Frequently Asked Questions](https://exercism.org/docs/using/faqs)
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|
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Should those resources not suffice, you could submit your (incomplete) solution to request mentoring.
|
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|
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## Getting Started
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|
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Please refer to the [installation](https://exercism.io/tracks/haskell/installation)
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and [learning](https://exercism.io/tracks/haskell/learning) help pages.
|
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|
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## Feedback, Issues, Pull Requests
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|
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The [exercism/haskell](https://github.com/exercism/haskell) repository on
|
||||
GitHub is the home for all of the Haskell exercises.
|
||||
|
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If you have feedback about an exercise, or want to help implementing a new
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one, head over there and create an issue. We'll do our best to help you!
|
@ -0,0 +1,36 @@
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# Game of Life
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Welcome to Game of Life on Exercism's Haskell Track.
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If you need help running the tests or submitting your code, check out `HELP.md`.
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## Introduction
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[Conway's Game of Life][game-of-life] is a fascinating cellular automaton created by the British mathematician John Horton Conway in 1970.
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The game consists of a two-dimensional grid of cells that can either be "alive" or "dead."
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After each generation, the cells interact with their eight neighbors via a set of rules, which define the new generation.
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[game-of-life]: https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life
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## Instructions
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After each generation, the cells interact with their eight neighbors, which are cells adjacent horizontally, vertically, or diagonally.
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The following rules are applied to each cell:
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- Any live cell with two or three live neighbors lives on.
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- Any dead cell with exactly three live neighbors becomes a live cell.
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- All other cells die or stay dead.
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Given a matrix of 1s and 0s (corresponding to live and dead cells), apply the rules to each cell, and return the next generation.
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## Source
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### Created by
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- @tofische
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### Based on
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Wikipedia - https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life
|
@ -0,0 +1,34 @@
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cabal-version: 1.12
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-- This file has been generated from package.yaml by hpack version 0.37.0.
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--
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-- see: https://github.com/sol/hpack
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name: game-of-life
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version: 1.0.0.0
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build-type: Simple
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|
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library
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exposed-modules:
|
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GameOfLife
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||||
other-modules:
|
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Paths_game_of_life
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||||
hs-source-dirs:
|
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src
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||||
ghc-options: -Wall
|
||||
build-depends:
|
||||
base
|
||||
default-language: Haskell2010
|
||||
|
||||
test-suite test
|
||||
type: exitcode-stdio-1.0
|
||||
main-is: Tests.hs
|
||||
other-modules:
|
||||
Paths_game_of_life
|
||||
hs-source-dirs:
|
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test
|
||||
build-depends:
|
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base
|
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, game-of-life
|
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, hspec
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default-language: Haskell2010
|
@ -0,0 +1,21 @@
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name: game-of-life
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version: 1.0.0.0
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|
||||
dependencies:
|
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- base
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||||
|
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library:
|
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exposed-modules: GameOfLife
|
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source-dirs: src
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ghc-options: -Wall
|
||||
# dependencies:
|
||||
# - foo # List here the packages you
|
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# - bar # want to use in your solution.
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|
||||
tests:
|
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test:
|
||||
main: Tests.hs
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||||
source-dirs: test
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||||
dependencies:
|
||||
- game-of-life
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- hspec
|
@ -0,0 +1,59 @@
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module GameOfLife (tick) where
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type Grid = [[Int]]
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-- Maps a function over every element in a grid
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gridMap :: (a -> b) -> [[a]] -> [[b]]
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gridMap f = map (map f)
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-- Param 1: The current value of the cell
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-- Param 2: The number of living neighbors
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-- Return value: The next value of the cell
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nextIterHelper :: Int -> Int -> Int
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||||
nextIterHelper 1 2 = 1
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nextIterHelper 1 3 = 1
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nextIterHelper 0 3 = 1
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nextIterHelper _ _ = 0
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|
||||
-- Returns the value of a specific cell in a grid - out-of-bounds is always zero
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cellVal :: Grid -> (Int, Int) -> Int
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cellVal grid (x,y)
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| x < 0 || y < 0 = 0
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||||
| y >= length (grid) || x >= length (grid!!0) = 0
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| otherwise = (grid!!y)!!x
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|
||||
-- Given a tuple (representing the location of a cell),
|
||||
-- it returns a list of tuples that are the locations of the neighbors
|
||||
neighbors :: (Int, Int) -> [(Int, Int)]
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||||
neighbors (x, y) = [(a,b) | a <- dx, b <- dy, a /= x || b /= y]
|
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where dx = [x-1..x+1]
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||||
dy = [y-1..y+1]
|
||||
|
||||
-- Predicate - returns whether the cell is alive or not
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||||
isAlive :: Grid -> (Int,Int) -> Bool
|
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isAlive grid tup = if (cellVal grid tup) == 1 then True else False
|
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|
||||
-- Filter function that takes a list of indexes in a grid, and only returns the ones
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||||
-- where the cell value is 1
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||||
keepAliveCells :: Grid -> [(Int,Int)] -> [(Int,Int)]
|
||||
keepAliveCells grid tups = filter (isAlive grid) tups
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-- Returns the number of alive neighbors of the given cell
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||||
numAliveNeighbors :: Grid -> (Int,Int) -> Int
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||||
numAliveNeighbors grid tup = (length . keepAliveCells grid . neighbors) tup
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||||
-- Given the grid and the location of a cell, returns the next value of the cell
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||||
nextIter :: Grid -> (Int, Int) -> Int
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nextIter grid tup = nextIterHelper (cellVal grid tup) (numAliveNeighbors grid tup)
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||||
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||||
-- Returns a grid of all cell indices in the grid
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||||
cellIndices :: Grid -> [[(Int,Int)]]
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||||
cellIndices [[]] = [[]]
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||||
cellIndices grid = [[(x,y) | x <- [0..xdim-1]] | y <- [0..ydim-1]]
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||||
where xdim = length (grid!!0)
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||||
ydim = length grid
|
||||
|
||||
tick :: Grid -> Grid
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||||
tick [] = []
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||||
tick [[]] = [[]]
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||||
tick grid = gridMap (nextIter grid) (cellIndices grid)
|
@ -0,0 +1 @@
|
||||
resolver: lts-20.18
|
@ -0,0 +1,12 @@
|
||||
# This file was autogenerated by Stack.
|
||||
# You should not edit this file by hand.
|
||||
# For more information, please see the documentation at:
|
||||
# https://docs.haskellstack.org/en/stable/lock_files
|
||||
|
||||
packages: []
|
||||
snapshots:
|
||||
- completed:
|
||||
sha256: 9fa4bece7acfac1fc7930c5d6e24606004b09e80aa0e52e9f68b148201008db9
|
||||
size: 649606
|
||||
url: https://raw.githubusercontent.com/commercialhaskell/stackage-snapshots/master/lts/20/18.yaml
|
||||
original: lts-20.18
|
@ -0,0 +1,125 @@
|
||||
{-# OPTIONS_GHC -fno-warn-type-defaults #-}
|
||||
{-# LANGUAGE RecordWildCards #-}
|
||||
|
||||
import Data.Foldable (for_)
|
||||
import Test.Hspec (Spec, describe, it, shouldBe)
|
||||
import Test.Hspec.Runner (configFailFast, defaultConfig, hspecWith)
|
||||
|
||||
import GameOfLife (tick)
|
||||
|
||||
main :: IO ()
|
||||
main = hspecWith defaultConfig {configFailFast = True} specs
|
||||
|
||||
specs :: Spec
|
||||
specs = describe "tick" $ for_ cases test
|
||||
where
|
||||
|
||||
test Case{..} = it description assertion
|
||||
where
|
||||
assertion = tick matrix `shouldBe` expected
|
||||
|
||||
data Case = Case { description :: String
|
||||
, matrix :: [[Int]]
|
||||
, expected :: [[Int]]
|
||||
}
|
||||
|
||||
cases :: [Case]
|
||||
cases = [ Case { description = "Empty matrix"
|
||||
, matrix = []
|
||||
, expected = []
|
||||
}
|
||||
, Case { description = "Live cells with zero live neighbors die"
|
||||
, matrix = [
|
||||
[0, 0, 0],
|
||||
[0, 1, 0],
|
||||
[0, 0, 0]
|
||||
]
|
||||
, expected = [
|
||||
[0, 0, 0],
|
||||
[0, 0, 0],
|
||||
[0, 0, 0]
|
||||
]
|
||||
}
|
||||
, Case { description = "Live cells with only one live neighbor die"
|
||||
, matrix = [
|
||||
[0, 0, 0],
|
||||
[0, 1, 0],
|
||||
[0, 1, 0]
|
||||
]
|
||||
, expected = [
|
||||
[0, 0, 0],
|
||||
[0, 0, 0],
|
||||
[0, 0, 0]
|
||||
]
|
||||
}
|
||||
, Case { description = "Live cells with two live neighbors stay alive"
|
||||
, matrix = [
|
||||
[1, 0, 1],
|
||||
[1, 0, 1],
|
||||
[1, 0, 1]
|
||||
]
|
||||
, expected = [
|
||||
[0, 0, 0],
|
||||
[1, 0, 1],
|
||||
[0, 0, 0]
|
||||
]
|
||||
}
|
||||
, Case { description = "Live cells with three live neighbors stay alive"
|
||||
, matrix = [
|
||||
[0, 1, 0],
|
||||
[1, 0, 0],
|
||||
[1, 1, 0]
|
||||
]
|
||||
, expected = [
|
||||
[0, 0, 0],
|
||||
[1, 0, 0],
|
||||
[1, 1, 0]
|
||||
]
|
||||
}
|
||||
, Case { description = "Dead cells with three live neighbors become alive"
|
||||
, matrix = [
|
||||
[1, 1, 0],
|
||||
[0, 0, 0],
|
||||
[1, 0, 0]
|
||||
]
|
||||
, expected = [
|
||||
[0, 0, 0],
|
||||
[1, 1, 0],
|
||||
[0, 0, 0]
|
||||
]
|
||||
}
|
||||
, Case { description = "Live cells with four or more neighbors die"
|
||||
, matrix = [
|
||||
[1, 1, 1],
|
||||
[1, 1, 1],
|
||||
[1, 1, 1]
|
||||
]
|
||||
, expected = [
|
||||
[1, 0, 1],
|
||||
[0, 0, 0],
|
||||
[1, 0, 1]
|
||||
]
|
||||
}
|
||||
, Case { description = "Bigger matrix"
|
||||
, matrix = [
|
||||
[1, 1, 0, 1, 1, 0, 0, 0],
|
||||
[1, 0, 1, 1, 0, 0, 0, 0],
|
||||
[1, 1, 1, 0, 0, 1, 1, 1],
|
||||
[0, 0, 0, 0, 0, 1, 1, 0],
|
||||
[1, 0, 0, 0, 1, 1, 0, 0],
|
||||
[1, 1, 0, 0, 0, 1, 1, 1],
|
||||
[0, 0, 1, 0, 1, 0, 0, 1],
|
||||
[1, 0, 0, 0, 0, 0, 1, 1]
|
||||
]
|
||||
, expected = [
|
||||
[1, 1, 0, 1, 1, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 1, 1, 0],
|
||||
[1, 0, 1, 1, 1, 1, 0, 1],
|
||||
[1, 0, 0, 0, 0, 0, 0, 1],
|
||||
[1, 1, 0, 0, 1, 0, 0, 1],
|
||||
[1, 1, 0, 1, 0, 0, 0, 1],
|
||||
[1, 0, 0, 0, 0, 0, 0, 0],
|
||||
[0, 0, 0, 0, 0, 0, 1, 1]
|
||||
]
|
||||
}
|
||||
]
|
Loading…
Reference in New Issue