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@ -2,9 +2,9 @@ package main
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import (
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"errors"
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"flag"
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"fmt"
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"os"
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"os/user"
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"path/filepath"
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)
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@ -33,12 +33,12 @@ func mustExist(filename string) {
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// It returns two values: the first is true if the config file exists.
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// If it does, the second value is the config filename.
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// If it doesn't, the second value is blank and can be ignored.
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func getConfig(extension string) (bool, string) {
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func getConfig(configPath, extension string) (bool, string) {
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if extension == "" {
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return false, ""
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}
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// Assuming the file has an extension
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fileName := "config/" + extension[1:] + ".conf"
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fileName := filepath.Join(configPath, extension[1:]+".conf")
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if exists := fileExists(fileName); exists == false {
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return false, ""
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} else {
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@ -60,11 +60,19 @@ func printFile(fileName string) {
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}
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func main() {
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generateConfigFlag := flag.Bool("generate-config", false, "Generate default config files")
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flag.Parse()
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if *generateConfigFlag {
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// Check if config exists. If it doesn't, generate the config files.
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var configPath string // Location of config files, depends on OS
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if runningOnWindows() {
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configPath = "%APPDATA%\\ccat"
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} else {
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currentUser, err := user.Current()
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if err != nil {
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panic(err)
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}
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configPath = filepath.Join("/home/" + currentUser.Username + "/.config/ccat/")
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}
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if _, err := os.Stat(configPath); os.IsNotExist(err) {
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generateDefaultConfigs()
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os.Exit(0)
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}
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// Check if user has provided a file name
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@ -75,7 +83,7 @@ func main() {
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mustExist(fileName)
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extension := filepath.Ext(fileName)
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configExists, configFilename := getConfig(extension)
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configExists, configFilename := getConfig(configPath, extension)
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// If the given file has no corresponding config, print it out
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// and exit.
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if configExists == false {
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