Added SGR fields to the RGB struct for bold and italic;

allow RGB values to be -1 (default color);
allow underscore in color names
master
Aadhavan Srinivasan 1 week ago
parent fd256bc7c7
commit 23e9c5d58d

@ -18,12 +18,17 @@ type color struct {
colorObj *colorData.Color
}
// A RGB represents a Red, Blue, Green trio of values. Each value is represented as
// an int.
// A RGB represents a Red, Blue, Green trio of values, along with SGR parameters.
// Each value is represented as an int. For info on SGR parameters, see:
// https://en.wikipedia.org/wiki/ANSI_escape_code#Select_Graphic_Rendition_parameters
// If 'red', 'green' and 'blue' are all -1, then the default terminal color is used.
// If some (but not all) of them are -1, an error is thrown.
type RGB struct {
sgr1 int
red int
blue int
green int
sgr2 int
}
// The following is a list of all possible colors, stored in a map.
@ -76,59 +81,79 @@ func newColorMust(colorString string) color {
// characters.
func isValidColorName(colorName string) bool {
for _, ch := range colorName {
if ch > 'Z' || ch < 'A' {
if (ch > 'Z' || ch < 'A') && (ch != '_') {
return false
}
}
return true
}
// stringToRGB takes a string representing an RGB trio. It constructs and RGB type and
// stringToRGB takes a string representing an RGB five-tuple. It constructs and RGB type and
// returns it. Any errors encountered are returned. If an error is returned, it is safe to
// assume that the string doesn't represent an RGB trio.
// assume that the string doesn't represent an RGB five-tuple.
func stringToRGB(rgbString string) (*RGB, error) {
values := strings.Split(rgbString, " ")
// There must be three space-separated strings.
if len(values) != 3 {
if len(values) != 5 {
// TODO: Instead of ignoring these errors and returning a generic error (as I do in the
// callee), wrap the error returned from this function, inside the error returned by the callee.
return nil, fmt.Errorf("Error parsing RGB trio.")
return nil, fmt.Errorf("Error parsing RGB five-tuple.")
}
// If any of the strings doesn't represent an integer (or is out of bounds), return an error.
// WARNING: LAZY CODE INCOMING
var toReturn RGB
var err error
toReturn.red, err = strconv.Atoi(values[0])
toReturn.sgr1, err = strconv.Atoi(values[0])
if err != nil {
return nil, fmt.Errorf("Error parsing SGR1 integer: Invalid value.")
}
if toReturn.sgr1 < 0 || toReturn.sgr1 > 107 { // Maximum value for SGR values
return nil, fmt.Errorf("Error parsing SGR1 integer: Out-of-bounds.")
}
toReturn.red, err = strconv.Atoi(values[1])
if err != nil {
return nil, fmt.Errorf("Error parsing RED integer: Invalid value.")
}
if toReturn.red < 0 || toReturn.red > 255 {
if toReturn.red < -1 || toReturn.red > 255 {
return nil, fmt.Errorf("Error parsing RED integer: Out-of-bounds.")
}
toReturn.blue, err = strconv.Atoi(values[1])
toReturn.blue, err = strconv.Atoi(values[2])
if err != nil {
return nil, fmt.Errorf("Error parsing BLUE integer: Invalid value.")
}
if toReturn.blue < 0 || toReturn.blue > 255 {
if toReturn.blue < -1 || toReturn.blue > 255 {
return nil, fmt.Errorf("Error parsing BLUE integer: Out-of-bounds.")
}
toReturn.green, err = strconv.Atoi(values[2])
toReturn.green, err = strconv.Atoi(values[3])
if err != nil {
return nil, fmt.Errorf("Error parsing GREEN integer: Invalid value.")
}
if toReturn.green < 0 || toReturn.green > 255 {
if toReturn.green < -1 || toReturn.green > 255 {
return nil, fmt.Errorf("Error parsing GREEN integer: Out-of-bounds.")
}
toReturn.sgr2, err = strconv.Atoi(values[4])
if err != nil {
return nil, fmt.Errorf("Error parsing SGR2 integer: Invalid value.")
}
if toReturn.sgr2 < 0 || toReturn.sgr2 > 107 {
return nil, fmt.Errorf("Error parsing SGR2 integer: Out-of-bounds.")
}
if !(toReturn.red > 0 && toReturn.blue > 0 && toReturn.green > 0) &&
!(toReturn.red == -1 && toReturn.green == -1 && toReturn.blue == -1) {
return nil, fmt.Errorf("Error parsing color: All values must be positive or -1 for default terminal color.")
}
return &toReturn, nil
}
// loadColorsFromFile loads the colors defined in the given config file, and adds them to
// the possibleColors map. This allows the user to define custom colors at run-time.
// The colors config file has the following syntax:
// COLOR: <RED> <GREEN> <BLUE>
// COLOR: <SGR1> <RED> <GREEN> <BLUE> <SGR2>
//
// Note that the color must be capitalized (and not contain spaces), and the R, G and B
// values must be from 0 to 255.
// values must be from -1 to 255 (-1 refers to the default terminal color, and all three values
// must be -1 for this to work).
func loadColorsFromFile(filepath string) error {
data, err := os.ReadFile(filepath)
if err != nil {
@ -151,8 +176,28 @@ func loadColorsFromFile(filepath string) error {
// If we haven't returned an error yet, the color must be valid.
// Add it to the map. colorData.New() expects values of type colorData.Attribute,
// so we must cast our RGB values accordingly.
possibleColors[item.Key.(string)] = color{item.Key.(string), colorData.New(38, 2, colorData.Attribute(rgb.red), colorData.Attribute(rgb.blue), colorData.Attribute(rgb.green))}
// First, check if one of the color values is -1. If it is, they must all be negative (based
// on the check in 'stringToRGB()'). If this is the case, don't put the color values.
if rgb.red == -1 {
possibleColors[item.Key.(string)] = color{
item.Key.(string),
colorData.New(
colorData.Attribute(rgb.sgr2),
),
}
} else {
possibleColors[item.Key.(string)] = color{
item.Key.(string),
colorData.New(
colorData.Attribute(rgb.sgr1),
2,
colorData.Attribute(rgb.red),
colorData.Attribute(rgb.blue),
colorData.Attribute(rgb.green),
colorData.Attribute(rgb.sgr2),
),
}
}
}
return nil

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