Added function to load colors from a config file

master
Aadhavan Srinivasan 2 months ago
parent 5bb51fb90c
commit 46e3e9da85

@ -2,8 +2,12 @@ package main
import ( import (
"fmt" "fmt"
"os"
"strconv"
"strings"
colorData "github.com/fatih/color" colorData "github.com/fatih/color"
"gopkg.in/yaml.v2"
) )
// A color represents a possible color, which text can be printed out in. // A color represents a possible color, which text can be printed out in.
@ -14,6 +18,14 @@ type color struct {
colorObj *colorData.Color colorObj *colorData.Color
} }
// A RGB represents a Red, Blue, Green trio of values. Each value is represented as
// an int.
type RGB struct {
red int
blue int
green int
}
// The following is a list of all possible colors, stored in a map. // The following is a list of all possible colors, stored in a map.
var possibleColors map[string]color = map[string]color{ var possibleColors map[string]color = map[string]color{
"BLACK": {"BLACK", colorData.New(colorData.FgBlack)}, "BLACK": {"BLACK", colorData.New(colorData.FgBlack)},
@ -59,3 +71,89 @@ func newColorMust(colorString string) color {
return clr return clr
} }
} }
// isValidColorName returns true if the given string only contains uppercase alphabetic
// characters.
func isValidColorName(colorName string) bool {
for _, ch := range colorName {
if ch > 'Z' || ch < 'A' {
return false
}
}
return true
}
// stringToRGB takes a string representing an RGB trio. It constructs and RGB type and
// returns it. Any errors encountered are returned. If an error is returned, it is safe to
// assume that the string doesn't represent an RGB trio.
func stringToRGB(rgbString string) (*RGB, error) {
values := strings.Split(rgbString, " ")
// There must be three space-separated strings.
if len(values) != 3 {
// TODO: Instead of ignoring these errors and returning a generic error (as I do in the
// callee), wrap the error returned from this function, inside the error returned by the callee.
return nil, fmt.Errorf("Error parsing RGB trio.")
}
// If any of the strings doesn't represent an integer (or is out of bounds), return an error.
// WARNING: LAZY CODE INCOMING
var toReturn RGB
var err error
toReturn.red, err = strconv.Atoi(values[0])
if err != nil {
return nil, fmt.Errorf("Error parsing RED integer: Invalid value.")
}
if toReturn.red < 0 || toReturn.red > 255 {
return nil, fmt.Errorf("Error parsing RED integer: Out-of-bounds.")
}
toReturn.blue, err = strconv.Atoi(values[1])
if err != nil {
return nil, fmt.Errorf("Error parsing BLUE integer: Invalid value.")
}
if toReturn.blue < 0 || toReturn.blue > 255 {
return nil, fmt.Errorf("Error parsing BLUE integer: Out-of-bounds.")
}
toReturn.green, err = strconv.Atoi(values[2])
if err != nil {
return nil, fmt.Errorf("Error parsing GREEN integer: Invalid value.")
}
if toReturn.green < 0 || toReturn.green > 255 {
return nil, fmt.Errorf("Error parsing GREEN integer: Out-of-bounds.")
}
return &toReturn, nil
}
// loadColorsFromFile loads the colors defined in the given config file, and adds them to
// the possibleColors map. This allows the user to define custom colors at run-time.
// The colors config file has the following syntax:
// COLOR: <RED> <GREEN> <BLUE>
//
// Note that the color must be capitalized (and not contain spaces), and the R, G and B
// values must be from 0 to 255.
func loadColorsFromFile(filepath string) error {
data, err := os.ReadFile(filepath)
if err != nil {
panic(err)
}
// Read color config file into a MapSlice
tempMapSlice := yaml.MapSlice{}
if err := yaml.Unmarshal(data, &tempMapSlice); err != nil {
return fmt.Errorf("Unable to read color config file: %s", filepath)
}
for _, item := range tempMapSlice {
if !(isValidColorName(item.Key.(string))) {
return fmt.Errorf("Invalid color name: %s", item.Key.(string))
}
var rgb *RGB
if rgb, err = stringToRGB(item.Value.(string)); err != nil {
return fmt.Errorf("Invalid RGB trio: %s", item.Value.(string))
}
// If we haven't returned an error yet, the color must be valid.
// Add it to the map. colorData.New() expects values of type colorData.Attribute,
// so we must cast our RGB values accordingly.
possibleColors[item.Key.(string)] = color{item.Key.(string), colorData.New(38, 2, colorData.Attribute(rgb.red), colorData.Attribute(rgb.blue), colorData.Attribute(rgb.green))}
}
return nil
}

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