@ -38,13 +38,13 @@ var possibleColors map[string]color = map[string]color{
"GREEN" : { "GREEN" , colorData . New ( colorData . FgGreen ) } ,
"GREEN" : { "GREEN" , colorData . New ( colorData . FgGreen ) } ,
"YELLOW" : { "YELLOW" , colorData . New ( colorData . FgYellow ) } ,
"YELLOW" : { "YELLOW" , colorData . New ( colorData . FgYellow ) } ,
"BLUE" : { "BLUE" , colorData . New ( colorData . FgBlue ) } ,
"BLUE" : { "BLUE" , colorData . New ( colorData . FgBlue ) } ,
"MAGENTA" : { "MAGENTA" , colorData . New ( 38 , 2 , 254 , 141 , 255 ) } ,
"MAGENTA" : { "MAGENTA" , colorData . New ( colorData . FgMagenta ) } ,
"CYAN" : { "CYAN" , colorData . New ( colorData . FgCyan ) } ,
"CYAN" : { "CYAN" , colorData . New ( colorData . FgCyan ) } ,
"WHITE" : { "WHITE" , colorData . New ( colorData . FgWhite ) } ,
"WHITE" : { "WHITE" , colorData . New ( colorData . FgWhite ) } ,
"GRAY" : { "GRAY" , colorData . New ( colorData . FgWhite , colorData . Faint ) } ,
"GRAY" : { "GRAY" , colorData . New ( colorData . FgWhite , colorData . Faint ) } ,
// Last three numbers are RGB. Reference https://en.wikipedia.org/wiki/ANSI_escape_code for what the first two numbers mean.
// Last three numbers are RGB. Reference https://en.wikipedia.org/wiki/ANSI_escape_code for what the first two numbers mean.
"ORANGE" : { "ORANGE" , colorData . New ( 38 , 2 , 255 , 153 , 28 ) } ,
// "ORANGE": {"ORANGE", colorData.New(38, 2, 255, 153, 28)},
"DARKBLUE" : { "DARKBLUE" , colorData . New ( 38 , 2 , 0 , 112 , 255 ) } ,
// "DARKBLUE": {"DARKBLUE", colorData.New(38, 2, 0, 112, 255)},
"NONE" : { "NONE" , colorData . New ( ) } ,
"NONE" : { "NONE" , colorData . New ( ) } ,
}
}