Removed unused functions

implementPCREMatchingRules
Aadhavan Srinivasan 4 weeks ago
parent e546f01c20
commit 7231169270

@ -48,49 +48,6 @@ func isNormalChar(c rune) bool {
return !slices.Contains(specialChars, c)
}
// Ensure that the given elements are only appended to the given slice if they
// don't already exist. Returns the new slice, and the number of unique items appended.
func uniqueAppend[T comparable](slc []T, items ...T) ([]T, int) {
num_appended := 0
for _, item := range items {
if !slices.Contains(slc, item) {
slc = append(slc, item)
num_appended++
}
}
return slc, num_appended
}
func uniqueAppendFunc[T any](slc []T, fn func(T, T) bool, items ...T) ([]T, int) {
toRet := make([]T, len(slc))
num_appended := 0
copy(toRet, slc)
for _, item := range items {
itemExists := false
for _, val := range slc {
if fn(item, val) {
itemExists = true
}
}
if !itemExists {
toRet = append(toRet, item)
num_appended++
}
}
return toRet, num_appended
}
// Returns true only if all the given elements are equal
func allEqual[T comparable](items ...T) bool {
first := items[0]
for _, item := range items {
if item != first {
return false
}
}
return true
}
// Map function - convert a slice of T to a slice of V, based on a function
// that maps a T to a V
func funcMap[T, V any](slc []T, fn func(T) V) []V {

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