__Netpong__ is a network-enabled Pong game, written in C++. It enables two players to play against each other, provided an IP address and a port. It also supports a single-player mode.
The game has only one runtime dependency: The [raylib](https://www.raylib.com/) graphics library. In order to write idiomatic C++, I chose to use the [raylib-cpp](https://robloach.github.io/raylib-cpp/) wrapper, which provides an object-oriented interface to the Raylib library.
- The other player connects to the first player by running in Client mode, specifying the first player's IP address and port: `build/pong -C <ip_address> <port>`.
- The server controls the left paddle by default (WIP to allow the user to modify this), and the client controls the right paddle.