Updated README
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README.md
19
README.md
@@ -4,16 +4,21 @@ __Netpong__ is a network-enabled Pong game, written in C++. It enables two playe
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## How it works
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The game has only one runtime dependency: The [raylib](https://www.raylib.com/) graphics system. In order to write idiomatic C++, I chose to use the [raylib-cpp](https://robloach.github.io/raylib-cpp/) wrapper, which provides an object-oriented interface to the Raylib library. However, this wrapper is bundled with the project, and is thus not required to be installed.
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The game has only one runtime dependency: The [raylib](https://www.raylib.com/) graphics library. In order to write idiomatic C++, I chose to use the [raylib-cpp](https://robloach.github.io/raylib-cpp/) wrapper, which provides an object-oriented interface to the Raylib library.
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## Building
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This application uses [Meson](https://mesonbuild.com/) as a build system. To build the application:
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1. Install __meson__ from the link above.
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2. Install __raylib__ from the link above (THIS IS OPTIONAL, SEE STEP 5)
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3. Set up the build directory with the `meson setup build` command.
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4. Compile the application, with the existing raylib installation, using `meson compile -C build`.
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5. If you don't have raylib installed, you can create a statically linked version of the library on Linux by running the following commands:
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2. Set up the build directory.
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```
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meson setup build
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```
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3. Compile the application. Meson should use a system installation of raylib, if it exists. If not, it falls back to a bundled version.
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```
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meson compile -C build
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```
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4. You can also create a statically-linked version of the game (with no runtime dependencies) on Linux by running the following commands:
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```
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meson configure -Ddefault_library=static build/
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@@ -30,3 +35,7 @@ This application uses [Meson](https://mesonbuild.com/) as a build system. To bui
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- One player runs the application in Server mode, specifying their IP address and a port: `build/pong -S <ip_address> <port>`
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- The other player connects to the first player by running in Client mode, specifying the first player's IP address and port: `build/pong -C <ip_address> <port>`.
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- The server controls the left paddle by default (WIP to allow the user to modify this), and the client controls the right paddle.
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## TODO
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See todo.txt.
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