Filled out implementation of check_client function
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@@ -17,6 +17,7 @@ typedef struct {
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/* This function checks the IP address and port passed to it, and returns a struct,
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that contains information about the game mode, and contains the server socket.
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It assumes that both ip_text and port_text are non-null
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TODO - Add better error checking. */
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GameType check_server(char* ip_text, char* port_text);
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