Finished integrating check_server() and check_client(), check_server_client() has been commented out.
This commit is contained in:
103
main.cpp
103
main.cpp
@@ -32,7 +32,7 @@
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#include "includes/server.hpp"
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#include "includes/exception_consts.hpp"
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#include "includes/check_input.hpp"
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#include "includes/raygui_helpers.hpp"
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#include "includes/display_text.hpp"
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#include "includes/easysock.h"
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#include "includes/serialization.h"
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#include "includes/timer.h"
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@@ -52,11 +52,11 @@ const float BASE_SPEED = sqrt(powf(BASE_SPEED_COMPONENTS, 2) * 2);
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std::string HELP_TEXT = "\nnetpong - A networked pong game for the internet era.\n"
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"\n"
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"Usage: \n"
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"netpong [MODE] [ADDRESS|CODE]\n"
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"netpong [MODE] [ADDRESS PORT]|[CODE]\n"
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"\n"
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"MODE: \n"
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"-S : Server mode. Starts a server to allow the other player to connect.\n"
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"IP address must be specified. Port is optional, 6500 is used as default.\n"
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"IP address and port must be specified.\n"
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"\n"
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"-C: Client mode. Connects to a server, using the provided connection code.\n"
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"\n"
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@@ -97,18 +97,24 @@ raylib::Vector2 changeVelocityAfterCollision(Paddle paddle, Ball ball) {
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/* Checks the number and type of the command-line arguments. Throws an exception
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if the args are invalid. DOES NOT PROCESS VALID ARGUMENTS. */
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void check_num_args(int argc, char** argv) {
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if (argc > 3) {
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if (argc > 4) {
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throw std::invalid_argument("ARGUMENT ERROR: Too many arguments. To view syntax, use -h or --help.");
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}
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if (argc > 1) { // Either server or client mode
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if (std::string(argv[1]) == "-S" && argc < 3) { // Server mode but no address
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throw std::invalid_argument("ARGUMENT ERROR: Server mode specified without any address.");
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if (std::string(argv[1]) == "-S") {
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if (argc < 4) { // Server mode but no address and/or port
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throw std::invalid_argument("ARGUMENT ERROR: Server mode specified without any address or port.");
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}
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}
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if (std::string(argv[1]) == "-C" && argc < 3) { // Client mode but no code
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throw std::invalid_argument("ARGUMENT ERRROR: Client mode specified without any code.");
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else if (std::string(argv[1]) == "-C") {
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if (argc < 3) { // Client mode but no code
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throw std::invalid_argument("ARGUMENT ERRROR: Client mode specified without any code.");
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}
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}
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if (std::string(argv[1]) == "-h" || std::string(argv[1]) == "--help") {
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throw new std::invalid_argument(HELP_TEXT); // I am abusing the exception mechanism here, so that I can ensure that the caller quits the program.
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else if (std::string(argv[1]) == "-h" || std::string(argv[1]) == "--help") {
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throw std::invalid_argument(HELP_TEXT); // I am abusing the exception mechanism here, so that I can ensure that the caller quits the program after printing the help message.
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} else {
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throw std::invalid_argument("Unrecognized argument.");
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}
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}
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return;
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@@ -218,7 +224,8 @@ GameType check_server_client(int argc, char** argv) {
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}
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int main(int argc, char** argv) {
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/* Check the number of command-line arguments */
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/* Check the number and validity of command-line arguments. Invalid arguments
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will throw an exception. */
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try {
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check_num_args(argc, argv);
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} catch (std::invalid_argument& inv) {
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@@ -227,43 +234,43 @@ int main(int argc, char** argv) {
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}
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/* From here on, we assume that:
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a. The program was started in single player mode, OR
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b. The program was started in server mode, and an address was given, OR
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c. The program was started in client mode, and a code was given. */
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a. The program was started with no arguments (User is prompted in GUI), OR
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b. The program was started in server mode, and an additional was given, OR
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c. The program was started in client mode, and an additional argument was given. */
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/* Check if game was started in server or client mode, and set appropriate variables */
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/* GameType struct, to define whether the game is in single or multi-player mode, and
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to hold the appropriate socket */
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GameType type;
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try {
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type = check_server_client(argc, argv);
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} catch(int e) {
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if (e == EXCEPT_TOOFEWARGS) {
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std::cout << "Started in client mode, but no address was specified." << std::endl;
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return -1;
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}
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if (e == EXCEPT_INVALIDARGS) {
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std::cout << "Invalid argument." << std::endl;
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return -2;
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}
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if (e == EXCEPT_INVALIDIP) {
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std::cout << "Invalid IP address provided." << std::endl;
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return -5;
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}
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if (e == EXCEPT_WRONGRESPONSE) {
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std::cout << "The server didn't respond with the correct message. Are you sure you have used the right server?" << std::endl;
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return -6;
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}
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else {
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std::cout << strerror(e) << std::endl;
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return -7;
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}
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} catch(std::invalid_argument& inv) {
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/* Check if game was started in server or client mode, and call the appropriate function to process the arguments.
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If game was started in single-player mode (i.e. with no arguments), then the user is prompted in the GUI. */
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try { // I put this try-catch block outside the if-statement because the exception handling is the same for both client and server.
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if (argc > 1) { // Server or client mode
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if (std::string(argv[1]) == "-S") { // Server mode
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type = check_server(argv[2], argv[3], IF_CLI);
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}
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if (std::string(argv[1]) == "-C") { // Client mode
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type = check_client(argv[2], IF_CLI);
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}
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}
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} catch (std::invalid_argument& inv) {
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std::cout << inv.what() << std::endl;
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return -8;
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}
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} catch (int err) {
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std::cout << strerror(err) << std::endl;
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}
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//try {
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//type = check_server_client(argc, argv);
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//} catch(int e) {
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//else {
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//std::cout << strerror(e) << std::endl;
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//return -7;
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//}
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//} catch(std::invalid_argument& inv) {
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//std::cout << inv.what() << std::endl;
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//return -8;
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//}
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/* Initialize window and other variables */
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SetTraceLogLevel(LOG_NONE);
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@@ -371,14 +378,14 @@ int main(int argc, char** argv) {
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}
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try {
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type = check_server(ip_text, port_text);
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type = check_server(ip_text, port_text, IF_GUI);
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} catch (int e) {
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display_and_exit(std::string(std::strerror(e)) + "\nClosing game...", 2); // The server constructor throws the errno if it cannot create a socket
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display_and_exit_raygui(std::string(std::strerror(e)) + "\nClosing game...", 2); // The server constructor throws the errno if it cannot create a socket
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free(ip_text);
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free(port_text);
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return -1;
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} catch (std::invalid_argument& inv) {
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display_and_exit(std::string(inv.what()) + "\nClosing game...", 2);
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display_and_exit_raygui(std::string(inv.what()) + "\nClosing game...", 2);
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free(ip_text);
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free(port_text);
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return -1;
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@@ -411,12 +418,12 @@ int main(int argc, char** argv) {
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EndDrawing();
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}
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try {
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type = check_client(code_text);
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type = check_client(code_text, IF_GUI);
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} catch (int e) {
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display_and_exit(std::string(std::strerror(e)) + "\nClosing game...", 2); // The client constructor throws the errno if it cannot create a socket
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display_and_exit_raygui(std::string(std::strerror(e)) + "\nClosing game...", 2); // The client constructor throws the errno if it cannot create a socket
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return -1;
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} catch (std::invalid_argument& inv) {
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display_and_exit(std::string(inv.what()) + "\nClosing game...", 2);
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display_and_exit_raygui(std::string(inv.what()) + "\nClosing game...", 2);
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return -1;
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}
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free(code_text);
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