Updated TODO
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1. Implement the multiplayer aspect of the game - detect if M_CLIENT or M_SERVER is set, and perform appropriate actions (e.g. M_CLIENT could control left paddle, M_SERVER could control right paddle).
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2. Fix decoding function - segfaults if code is invalid.
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2. ---- SHOULD BE DONE ---- Fix decoding function - segfaults if code is invalid.
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3. Try to make the ball go between screens.
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