Added a boolean field to the struct, to indicate whether the game should be quit or not

This commit is contained in:
2024-03-01 22:34:33 -05:00
parent 2c735896df
commit 50c090cd88
2 changed files with 21 additions and 10 deletions

View File

@@ -6,17 +6,19 @@ extern "C" {
#endif
#include <stdint.h>
#include <stdbool.h>
/* Struct used to hold the data that will be sent between sockets */
typedef struct {
uint16_t pad_x;
uint16_t pad_y;
uint16_t ball_x;
uint16_t ball_y;
uint16_t pad_x; // X-coordinate of sending paddle
uint16_t pad_y; // Y-coordinate of sending paddle
uint16_t ball_x; // X-coordinate of ball (only the server fills this in)
uint16_t ball_y; // Y-coordinate of ball (only the server fills this in)
bool should_quit; // Flag to indicate whether game should be quit or not
} Serial_Data;
/* Create a Serial_Data struct from float values */
Serial_Data Serial_create_data(float pad_x, float pad_y, float ball_x, float ball_y);
Serial_Data Serial_create_data(float pad_x, float pad_y, float ball_x, float ball_y, bool should_quit);
/* Serialize a struct into a byte array, that can be sent through a socket */
uint8_t* Serial_serialize(Serial_Data data);