A network-based Pong game, written in C++.
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Aadhavan Srinivasan 50c090cd88 Added a boolean field to the struct, to indicate whether the game should be quit or not 10 months ago
includes Added a boolean field to the struct, to indicate whether the game should be quit or not 10 months ago
.gitignore Updated .gitignore 11 months ago
ball.cpp Fixed misaligned bracket 10 months ago
client.cpp Changed the recvAll return type from std::string to char pointer, and created a non-blocking version of the function 10 months ago
connect_code.cpp Added code to get a non-const char* from a std::string 10 months ago
easysock.cpp Changed 'char*' to 'const char*' because that's what the underlying functions use 10 months ago
main.cpp Changed code to support Windows libraries and functions as well 10 months ago
meson.build Removed unnecessary variable, and added a (optional) dependency for the ws2_32 library, which is required on Windows 10 months ago
numeric_base.cpp Used unsigned int instead of int when converting to base-10 10 months ago
paddle.cpp Created method to set position of paddle 10 months ago
serialization.c Added a boolean field to the struct, to indicate whether the game should be quit or not 10 months ago
server.cpp Changed code to support Windows libraries and functions as well 10 months ago
sock.cpp Added a virtual destructor to the Sock class, which would allow Server and Client to override it 10 months ago
todo.txt Updated TODO; removed finished items 10 months ago