Started working on client-server communication; so far, I can send the position of client to server, and vice-versa

master
Aadhavan Srinivasan 10 months ago
parent 6155cb0463
commit 6ad56fb9ef

@ -2,6 +2,7 @@
#include <cmath>
#include <cstring>
#include <ctime>
#include <sstream>
#include "includes/raylib-cpp/raylib-cpp.hpp"
#include "includes/paddle.hpp"
#include "includes/ball.hpp"
@ -191,14 +192,17 @@ int main(int argc, char** argv) {
SetTraceLogLevel(LOG_NONE);
raylib::Window window = raylib::Window(WIDTH, HEIGHT, "Pong");
window.ClearBackground(BLACK);
SetTargetFPS(60);
SetTargetFPS(5);
SetExitKey(KEY_Q);
std::string points_str = std::string("0\t\t0");
bool game_started = false;
srand(std::time(NULL));
/* Variable to store the response given by the other player */
/* Variables to store the response given by the other player */
std::string response;
std::istringstream response_stream;
/* Vector to store peer paddle position */
raylib::Vector2 peer_pos;
/* Instantiate Paddle and Ball objects */
Paddle pad1 = Paddle(10, (HEIGHT / 2) - (RECT_H / 2), RECT_W, RECT_H);
@ -233,15 +237,26 @@ int main(int argc, char** argv) {
}
if (game_started) {
/* Receive response from the other machine, if the game is in multiplayer mode */
response = "";
if (type.mode != M_SINGLE) {
#ifdef DEBUG
response = "";
#else
std::string response = type.netsock->recvAll();
#endif
/* Make the players send their position to the other player (The server provides authoritative information on the position of the ball.
The 'P' here indicates that this line provides paddle information. */
if (type.mode == M_SERVER) {
type.netsock->sendAll("P" + std::to_string(pad1.getRect().x) + " " + std::to_string(pad1.getRect().y));
}
if (type.mode == M_CLIENT) {
type.netsock->sendAll("P" + std::to_string(pad2.getRect().x) + " " + std::to_string(pad2.getRect().y));
}
/* Create a stream from the response of the server, and use that to create the vector of peer position */
response = type.netsock->recvAll();
if (response[0] == 'P') {
/* Create a stream, excluding the first character */
response_stream = std::istringstream(response.substr(1));
response_stream >> peer_pos.x >> peer_pos.y;
std::cout << "X position of peer is: " << peer_pos.x << " Y position is: " << peer_pos.y << std::endl;
}
/* When updating the paddle positions, update the peer paddle's positions based on the vector set earlier */
std::string to_send = "";
/* Update paddle velocity */

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