A network-based Pong game, written in C++.
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Aadhavan Srinivasan 6ad56fb9ef Started working on client-server communication; so far, I can send the position of client to server, and vice-versa 10 months ago
includes Added new exception constants 10 months ago
.gitignore Updated .gitignore 11 months ago
Makefile Updated Makefile 11 months ago
ball.cpp Split 'Ball' class into header and implementation files 10 months ago
client.cpp Made the sendAll and recvAll functions in sock.cpp use variables set by the children, rather than having the functions pass parameters 10 months ago
connect_code.cpp Moved the private functions out of the anonymous namespace, because I need to use them in other places 10 months ago
easysock.cpp Added additional code to easysock library 10 months ago
main.cpp Started working on client-server communication; so far, I can send the position of client to server, and vice-versa 10 months ago
meson.build Added additional dependencies 10 months ago
numeric_base.cpp Renamed base-helpers to numeric_base, and separated numeric_base into header and implementation files 10 months ago
paddle.cpp Split 'paddle' class into header and implementation files 10 months ago
server.cpp Made the sendAll and recvAll functions in sock.cpp use variables set by the children, rather than having the functions pass parameters 10 months ago
sock.cpp Wrote code to null-terminate the string sent in sendAll, and the string received in recvAll 10 months ago
todo.txt Updated TODO 10 months ago