Updated include path, and set the type if the game mode is M_SINGLE
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								main.cpp
									
									
									
									
									
								
							@@ -34,7 +34,7 @@
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#include "includes/check_input.hpp"
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					#include "includes/check_input.hpp"
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#include "includes/display_text.hpp"
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					#include "includes/display_text.hpp"
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#include "includes/easysock.h"
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					#include "includes/easysock.h"
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#include "subprojects/raylib-serialization/includes/serialization.h"
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					#include "netpong-serialization/includes/serialization.h"
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#include "includes/timer.h"
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					#include "includes/timer.h"
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/* Global variables used to instantiate structs */
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					/* Global variables used to instantiate structs */
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@@ -215,6 +215,9 @@ int main(int argc, char** argv) {
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		/* Single player mode */
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							/* Single player mode */
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		if (selected_item == M_SINGLE) {	
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							if (selected_item == M_SINGLE) {	
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								type.mode = M_SINGLE;
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								type.netsock = NULL;
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			GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_WORD); // Enable text wrapping so that the long text, displayed below, will be wrapped
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								GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_WORD); // Enable text wrapping so that the long text, displayed below, will be wrapped
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			BeginDrawing();
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								BeginDrawing();
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				ClearBackground(BLACK);
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									ClearBackground(BLACK);
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