Updated include path, and set the type if the game mode is M_SINGLE
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5
main.cpp
5
main.cpp
@@ -34,7 +34,7 @@
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#include "includes/check_input.hpp"
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#include "includes/check_input.hpp"
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#include "includes/display_text.hpp"
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#include "includes/display_text.hpp"
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#include "includes/easysock.h"
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#include "includes/easysock.h"
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#include "subprojects/raylib-serialization/includes/serialization.h"
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#include "netpong-serialization/includes/serialization.h"
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#include "includes/timer.h"
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#include "includes/timer.h"
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/* Global variables used to instantiate structs */
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/* Global variables used to instantiate structs */
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@@ -215,6 +215,9 @@ int main(int argc, char** argv) {
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/* Single player mode */
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/* Single player mode */
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if (selected_item == M_SINGLE) {
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if (selected_item == M_SINGLE) {
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type.mode = M_SINGLE;
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type.netsock = NULL;
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GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_WORD); // Enable text wrapping so that the long text, displayed below, will be wrapped
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GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_WORD); // Enable text wrapping so that the long text, displayed below, will be wrapped
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BeginDrawing();
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BeginDrawing();
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ClearBackground(BLACK);
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ClearBackground(BLACK);
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