Updated Server and Client constructor calls
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@@ -30,7 +30,7 @@ GameType check_server(char* ip_text, char* port_text) {
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std::string code = connect_code::encode(addr, std::to_string(port));
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/* Create server socket and wait for client to connect */
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Server* server = new Server(check_ip_ver(addr.data()), ES_UDP, addr.data(), port);
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Server* server = new Server(ES_UDP, addr.data(), port);
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server->create_socket();
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display_text_centered("Your code is " + code + "\nWaiting for connection...");
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std::string response = "";
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@@ -58,7 +58,7 @@ GameType check_client(char* code_text) {
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std::string connect_code = std::string(code_text); /* The connect code is a special string, that contains the server address and port. It is given by the server. */
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try {
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addr_port = connect_code::decode(connect_code);
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Client* client = new Client(4, ES_UDP, addr_port[0].data(), std::stoi(addr_port[1]));
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Client* client = new Client(ES_UDP, addr_port[0].data(), std::stoi(addr_port[1]));
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client->create_socket();
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/* Send a specific message to the server, and wait for the appropriate response, to know that the server is ready */
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client->sendAll("GG");
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