Updated Server and Client constructor calls

master
Aadhavan Srinivasan 10 months ago
parent 3bdfdb114c
commit 727aeafdb9

@ -30,7 +30,7 @@ GameType check_server(char* ip_text, char* port_text) {
std::string code = connect_code::encode(addr, std::to_string(port));
/* Create server socket and wait for client to connect */
Server* server = new Server(check_ip_ver(addr.data()), ES_UDP, addr.data(), port);
Server* server = new Server(ES_UDP, addr.data(), port);
server->create_socket();
display_text_centered("Your code is " + code + "\nWaiting for connection...");
std::string response = "";
@ -58,7 +58,7 @@ GameType check_client(char* code_text) {
std::string connect_code = std::string(code_text); /* The connect code is a special string, that contains the server address and port. It is given by the server. */
try {
addr_port = connect_code::decode(connect_code);
Client* client = new Client(4, ES_UDP, addr_port[0].data(), std::stoi(addr_port[1]));
Client* client = new Client(ES_UDP, addr_port[0].data(), std::stoi(addr_port[1]));
client->create_socket();
/* Send a specific message to the server, and wait for the appropriate response, to know that the server is ready */
client->sendAll("GG");

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