Updated files to reflect change in easysock (from CPP to C)
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		| @@ -2,7 +2,7 @@ | ||||
| #include "includes/client.hpp" | ||||
| #include "includes/exception_consts.hpp" | ||||
| #include "includes/sock.hpp" | ||||
| #include "includes/easysock.hpp" | ||||
| #include "includes/easysock.h" | ||||
|  | ||||
| /* Destructor - closes any open sockets */ | ||||
| Client::~Client() { | ||||
|   | ||||
| @@ -33,7 +33,7 @@ if build_machine.system() == 'windows' | ||||
| endif | ||||
|  | ||||
| executable('pong',  | ||||
| 	'main.cpp', 'easysock.cpp', 'sock.cpp','paddle.cpp', 'ball.cpp', 'numeric_base.cpp', 'connect_code.cpp', 'server.cpp', 'client.cpp', 'check_input.cpp', | ||||
| 	'serialization.c', 'timer.c',  | ||||
| 	'main.cpp', 'sock.cpp','paddle.cpp', 'ball.cpp', 'numeric_base.cpp', 'connect_code.cpp', 'server.cpp', 'client.cpp', 'check_input.cpp', 'raygui_helpers.cpp', | ||||
| 	'serialization.c', 'timer.c', 'easysock.c', | ||||
| 	dependencies: [raylib, ws2_dep, winmm] | ||||
| ) | ||||
|   | ||||
| @@ -8,8 +8,8 @@ | ||||
| #include "includes/sock.hpp" | ||||
| #include "includes/server.hpp" | ||||
| #include "includes/exception_consts.hpp" | ||||
| #include "includes/easysock.hpp" | ||||
| #include "includes/connect_code.hpp" | ||||
| #include "includes/easysock.h" | ||||
|  | ||||
| /* Destructor - closes any open sockets */ | ||||
| Server::~Server() { | ||||
|   | ||||
							
								
								
									
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							| @@ -2,7 +2,7 @@ | ||||
| #include <stdexcept> | ||||
| #include "includes/sock.hpp" | ||||
| #include "includes/exception_consts.hpp" | ||||
| #include "includes/easysock.hpp" | ||||
| #include "includes/easysock.h" | ||||
|  | ||||
| /* Function to create socket. This function doesn't actually create a socket | ||||
| (and isn't meant to be called directly). Instead, the client and server classes | ||||
|   | ||||
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