Updated files to reflect change in easysock (from CPP to C)

master
Aadhavan Srinivasan 10 months ago
parent eeae444b1d
commit 83a0d5beb4

@ -2,7 +2,7 @@
#include "includes/client.hpp" #include "includes/client.hpp"
#include "includes/exception_consts.hpp" #include "includes/exception_consts.hpp"
#include "includes/sock.hpp" #include "includes/sock.hpp"
#include "includes/easysock.hpp" #include "includes/easysock.h"
/* Destructor - closes any open sockets */ /* Destructor - closes any open sockets */
Client::~Client() { Client::~Client() {

@ -33,7 +33,7 @@ if build_machine.system() == 'windows'
endif endif
executable('pong', executable('pong',
'main.cpp', 'easysock.cpp', 'sock.cpp','paddle.cpp', 'ball.cpp', 'numeric_base.cpp', 'connect_code.cpp', 'server.cpp', 'client.cpp', 'check_input.cpp', 'main.cpp', 'sock.cpp','paddle.cpp', 'ball.cpp', 'numeric_base.cpp', 'connect_code.cpp', 'server.cpp', 'client.cpp', 'check_input.cpp', 'raygui_helpers.cpp',
'serialization.c', 'timer.c', 'serialization.c', 'timer.c', 'easysock.c',
dependencies: [raylib, ws2_dep, winmm] dependencies: [raylib, ws2_dep, winmm]
) )

@ -8,8 +8,8 @@
#include "includes/sock.hpp" #include "includes/sock.hpp"
#include "includes/server.hpp" #include "includes/server.hpp"
#include "includes/exception_consts.hpp" #include "includes/exception_consts.hpp"
#include "includes/easysock.hpp"
#include "includes/connect_code.hpp" #include "includes/connect_code.hpp"
#include "includes/easysock.h"
/* Destructor - closes any open sockets */ /* Destructor - closes any open sockets */
Server::~Server() { Server::~Server() {

@ -2,7 +2,7 @@
#include <stdexcept> #include <stdexcept>
#include "includes/sock.hpp" #include "includes/sock.hpp"
#include "includes/exception_consts.hpp" #include "includes/exception_consts.hpp"
#include "includes/easysock.hpp" #include "includes/easysock.h"
/* Function to create socket. This function doesn't actually create a socket /* Function to create socket. This function doesn't actually create a socket
(and isn't meant to be called directly). Instead, the client and server classes (and isn't meant to be called directly). Instead, the client and server classes

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