Updated files to reflect change in easysock (from CPP to C)
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@@ -2,7 +2,7 @@
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#include "includes/client.hpp"
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#include "includes/client.hpp"
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#include "includes/exception_consts.hpp"
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#include "includes/exception_consts.hpp"
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#include "includes/sock.hpp"
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#include "includes/sock.hpp"
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#include "includes/easysock.hpp"
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#include "includes/easysock.h"
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/* Destructor - closes any open sockets */
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/* Destructor - closes any open sockets */
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Client::~Client() {
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Client::~Client() {
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@@ -33,7 +33,7 @@ if build_machine.system() == 'windows'
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endif
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endif
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executable('pong',
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executable('pong',
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'main.cpp', 'easysock.cpp', 'sock.cpp','paddle.cpp', 'ball.cpp', 'numeric_base.cpp', 'connect_code.cpp', 'server.cpp', 'client.cpp', 'check_input.cpp',
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'main.cpp', 'sock.cpp','paddle.cpp', 'ball.cpp', 'numeric_base.cpp', 'connect_code.cpp', 'server.cpp', 'client.cpp', 'check_input.cpp', 'raygui_helpers.cpp',
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'serialization.c', 'timer.c',
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'serialization.c', 'timer.c', 'easysock.c',
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dependencies: [raylib, ws2_dep, winmm]
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dependencies: [raylib, ws2_dep, winmm]
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)
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)
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@@ -8,8 +8,8 @@
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#include "includes/sock.hpp"
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#include "includes/sock.hpp"
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#include "includes/server.hpp"
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#include "includes/server.hpp"
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#include "includes/exception_consts.hpp"
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#include "includes/exception_consts.hpp"
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#include "includes/easysock.hpp"
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#include "includes/connect_code.hpp"
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#include "includes/connect_code.hpp"
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#include "includes/easysock.h"
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/* Destructor - closes any open sockets */
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/* Destructor - closes any open sockets */
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Server::~Server() {
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Server::~Server() {
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2
sock.cpp
2
sock.cpp
@@ -2,7 +2,7 @@
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#include <stdexcept>
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#include <stdexcept>
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#include "includes/sock.hpp"
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#include "includes/sock.hpp"
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#include "includes/exception_consts.hpp"
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#include "includes/exception_consts.hpp"
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#include "includes/easysock.hpp"
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#include "includes/easysock.h"
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/* Function to create socket. This function doesn't actually create a socket
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/* Function to create socket. This function doesn't actually create a socket
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(and isn't meant to be called directly). Instead, the client and server classes
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(and isn't meant to be called directly). Instead, the client and server classes
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