Started working on better error handling, by throwing exceptions and displaying error messages in the GUI
This commit is contained in:
		@@ -1,38 +1,32 @@
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#include <iostream>
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#include "includes/easysock.hpp"
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#include "includes/easysock.h"
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#include "includes/connect_code.hpp"
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#include "includes/server.hpp"
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#include "includes/client.hpp"
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#include "includes/check_input.hpp"
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#include "includes/raygui/raygui.h"
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#include "includes/exception_consts.hpp"
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#include "includes/raygui_helpers.hpp"
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#include "includes/timer.h"
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/* Display the given text, centered on the screen, as a label */
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void display_text_centered(std::string to_disp) {
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	const char* to_disp_cstr = to_disp.c_str();
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	Vector2 label_size = MeasureTextEx(GetFontDefault(), to_disp_cstr, GuiGetStyle(DEFAULT, TEXT_SIZE)+1, GuiGetStyle(DEFAULT, TEXT_SPACING)+1); // The '+1' is there to account for any rounding errors
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	BeginDrawing();
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		ClearBackground(BLACK);
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		GuiLabel(Rectangle{(GetScreenWidth()/2) - (label_size.x/2), (GetScreenHeight()/2) - (label_size.y/2), label_size.x, label_size.y}, to_disp_cstr);
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	EndDrawing();	
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	return;
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}
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GameType check_server(char* ip_text, char* port_text) {
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	GameType type;
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	std::string addr;
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	uint16_t port;
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	/* Check if IP address and port are in valid forms */
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	if (check_ip_ver(ip_text) < 0) {
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		throw std::invalid_argument("Invalid IP address");
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	}
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	if (port_to_num(port_text) < 0) {
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		throw std::invalid_argument("Invalid port");
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	}
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	/* From here on, we assume that the IP and port are valid */
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	addr = std::string(ip_text);
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	port = std::stoi(std::string(port_text));
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	/* Check if IP is valid */
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	if (check_ip_ver(addr.data()) < 0) {
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		throw EXCEPT_INVALIDIP;
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	}
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	std::string code = connect_code::encode(addr, std::to_string(port));
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	/* Create server socket and wait for client to connect */
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										17
									
								
								main.cpp
									
									
									
									
									
								
							
							
						
						
									
										17
									
								
								main.cpp
									
									
									
									
									
								
							@@ -26,11 +26,12 @@
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#include "includes/paddle.hpp"
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#include "includes/ball.hpp"
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#include "includes/connect_code.hpp"
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#include "includes/easysock.hpp"
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#include "includes/client.hpp"
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#include "includes/server.hpp"
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#include "includes/exception_consts.hpp"
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#include "includes/check_input.hpp"
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#include "includes/raygui_helpers.hpp"
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#include "includes/easysock.h"
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#include "includes/serialization.h"
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#include "includes/timer.h"
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@@ -272,7 +273,7 @@ int main(int argc, char** argv) {
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		/* Server mode, ask user to input IP address and port */
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		if (selected_item == M_SERVER) {
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			button_pressed = false; // Whether submit button is pressed
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			char* ip_text = (char *)calloc(100, sizeof(char)); // Holds input of IP text box
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			char* ip_text = (char *)calloc(150, sizeof(char)); // Holds input of IP text box
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			char* port_text = (char *)calloc(20, sizeof(char)); // Holds input of port text box
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			const char* ip_label = "Local IP address";
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			const char* port_label = "Port number (1024 - 65535)";
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@@ -303,14 +304,22 @@ int main(int argc, char** argv) {
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				EndDrawing();
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			}
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			type = check_server(ip_text, port_text);
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			try {
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				type = check_server(ip_text, port_text);
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			} catch (std::invalid_argument& inv) {
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				display_text_centered(std::string(inv.what()) + "\nClosing game...");
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				Timer timer = timer_init(2); // Wait for two seconds
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				while (!timer_done(timer));
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				CloseWindow(); // Close and exit
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				return -1;
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			}
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			free(ip_text);
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			free(port_text);
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		}
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		if (selected_item == M_CLIENT) {
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			button_pressed = false; // Whether submit button is pressed
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			char* code_text = (char *)calloc(100, sizeof(char)); // Holds the connect code
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			char* code_text = (char *)calloc(150, sizeof(char)); // Holds the connect code
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			const char* code_label = "Enter code:";
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			bool editing_code = false; // Indicates whether the port text box is being edited
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			while (button_pressed == false || ((strlen(code_text) == 0))) {
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