Renamed functions to make their purpose more explicit
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@@ -4,8 +4,8 @@
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/* Display the given text, centered on the screen, as a label.
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NEEDS RAYGUI LIBRARY. */
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void display_text_centered(std::string to_disp);
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void display_text_raygui(std::string to_disp);
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/* Display the given string, and exit the game after 'time' seconds. */
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void display_and_exit(std::string to_disp, int time);
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void display_and_exit_raygui(std::string to_disp, int time);
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#endif
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@@ -1,7 +1,7 @@
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#include "includes/raygui_helpers.hpp"
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#include "includes/raygui/raygui.h"
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#include "includes/timer.h"
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void display_text_centered(std::string to_disp) {
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void display_text_raygui(std::string to_disp) {
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const char* to_disp_cstr = to_disp.c_str();
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Vector2 label_size = MeasureTextEx(GetFontDefault(), to_disp_cstr, GuiGetStyle(DEFAULT, TEXT_SIZE)+1, GuiGetStyle(DEFAULT, TEXT_SPACING)+1); // The '+1' is there to account for any rounding errors
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@@ -12,8 +12,8 @@ void display_text_centered(std::string to_disp) {
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return;
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}
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void display_and_exit(std::string to_disp, int time) {
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display_text_centered(to_disp);
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void display_and_exit_raygui(std::string to_disp, int time) {
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display_text_raygui(to_disp);
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Timer timer = timer_init(time);
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while (!timer_done(timer));
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return;
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