Renamed functions to make their purpose more explicit

master
Aadhavan Srinivasan 9 months ago
parent ec2f3320e3
commit cfbc726dca

@ -4,8 +4,8 @@
/* Display the given text, centered on the screen, as a label.
NEEDS RAYGUI LIBRARY. */
void display_text_centered(std::string to_disp);
void display_text_raygui(std::string to_disp);
/* Display the given string, and exit the game after 'time' seconds. */
void display_and_exit(std::string to_disp, int time);
void display_and_exit_raygui(std::string to_disp, int time);
#endif

@ -1,7 +1,7 @@
#include "includes/raygui_helpers.hpp"
#include "includes/raygui/raygui.h"
#include "includes/timer.h"
void display_text_centered(std::string to_disp) {
void display_text_raygui(std::string to_disp) {
const char* to_disp_cstr = to_disp.c_str();
Vector2 label_size = MeasureTextEx(GetFontDefault(), to_disp_cstr, GuiGetStyle(DEFAULT, TEXT_SIZE)+1, GuiGetStyle(DEFAULT, TEXT_SPACING)+1); // The '+1' is there to account for any rounding errors
@ -12,8 +12,8 @@ void display_text_centered(std::string to_disp) {
return;
}
void display_and_exit(std::string to_disp, int time) {
display_text_centered(to_disp);
void display_and_exit_raygui(std::string to_disp, int time) {
display_text_raygui(to_disp);
Timer timer = timer_init(time);
while (!timer_done(timer));
return;

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