Created a simple data serialization library, to serialize and deserialize the data to be sent
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#ifndef _SERIALIZATION_H
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#define _SERIALIZATION_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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/* Struct used to hold the data that will be sent between sockets */
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typedef struct {
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uint16_t pad_x;
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uint16_t pad_y;
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uint16_t ball_x;
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uint16_t ball_y;
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} Serial_Data;
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/* Create a Serial_Data struct from float values */
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Serial_Data Serial_create_data(float pad_x, float pad_y, float ball_x, float ball_y);
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/* Serialize a struct into a byte array, that can be sent through a socket */
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uint8_t* Serial_serialize(Serial_Data data);
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/* Deserialize a byte array into a struct, and return the struct */
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Serial_Data Serial_deserialize(uint8_t* serialized);
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#ifdef __cplusplus
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}
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#endif
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#endif
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#include <stdint.h>
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#include <stdlib.h>
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#include "includes/serialization.h"
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/* Takes in float values, casts them to uint16_t and creates a Serial_Data struct */
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Serial_Data Serial_create_data(float pad_x, float pad_y, float ball_x, float ball_y) {
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Serial_Data data;
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data.pad_x = (uint16_t)pad_x;
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data.pad_y = (uint16_t)pad_y;
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data.ball_x = (uint16_t)ball_x;
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data.ball_y = (uint16_t)ball_y;
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return data;
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}
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/* Serializes a 'Data' struct into a byte array */
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uint8_t* Serial_serialize(Serial_Data data) {
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/* Create a pointer that can fit the entire struct */
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uint8_t* serialized = malloc(sizeof(Serial_Data));
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/* Store the data into the pointer, by using an incremented memory address for each successive store */
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*serialized = data.pad_x;
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*(serialized + sizeof(uint16_t)) = data.pad_y;
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*(serialized + 2 * sizeof(uint16_t)) = data.ball_x;
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*(serialized + 3 * sizeof(uint16_t)) = data.ball_y;
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return serialized;
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}
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/* Deserialize a byte array into a 'Data' struct */
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Serial_Data Serial_deserialize(uint8_t* serialized) {
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Serial_Data deserialized;
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/* Use successive chunks of memory address to create pointers to the data */
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uint8_t* pad_x_ptr = serialized;
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uint8_t* pad_y_ptr = serialized + sizeof(uint16_t);
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uint8_t* ball_x_ptr = pad_y_ptr + sizeof(uint16_t);
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uint8_t* ball_y_ptr = ball_x_ptr + sizeof(uint16_t);
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/* Dereference (and cast) the pointers, and store them into the struct */
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deserialized.pad_x = *((uint16_t *)pad_x_ptr);
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deserialized.pad_y = *((uint16_t *)pad_y_ptr);
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deserialized.ball_x = *((uint16_t *)ball_x_ptr);
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deserialized.ball_y = *((uint16_t *)ball_y_ptr);
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return deserialized;
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}
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