A network-based Pong game, written in C++.
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Aadhavan Srinivasan
edfd70c3cc
Created a simple data serialization library, to serialize and deserialize the data to be sent
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10 months ago |
includes
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Created a simple data serialization library, to serialize and deserialize the data to be sent
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10 months ago |
.gitignore
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Updated .gitignore
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11 months ago |
Makefile
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Updated Makefile
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11 months ago |
ball.cpp
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Split 'Ball' class into header and implementation files
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10 months ago |
client.cpp
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Made the sendAll and recvAll functions in sock.cpp use variables set by the children, rather than having the functions pass parameters
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10 months ago |
connect_code.cpp
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Moved the private functions out of the anonymous namespace, because I need to use them in other places
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10 months ago |
easysock.cpp
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Added additional code to easysock library
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10 months ago |
main.cpp
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Started working on client-server communication; so far, I can send the position of client to server, and vice-versa
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10 months ago |
meson.build
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Added additional dependencies
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10 months ago |
numeric_base.cpp
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Renamed base-helpers to numeric_base, and separated numeric_base into header and implementation files
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10 months ago |
paddle.cpp
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Split 'paddle' class into header and implementation files
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10 months ago |
serialization.c
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Created a simple data serialization library, to serialize and deserialize the data to be sent
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10 months ago |
server.cpp
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Made the sendAll and recvAll functions in sock.cpp use variables set by the children, rather than having the functions pass parameters
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10 months ago |
sock.cpp
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Wrote code to null-terminate the string sent in sendAll, and the string received in recvAll
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10 months ago |
todo.txt
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Updated TODO
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10 months ago |