Created a simple data serialization library, to serialize and deserialize the data to be sent
parent
87b436aede
commit
edfd70c3cc
@ -0,0 +1,31 @@
|
||||
#ifndef _SERIALIZATION_H
|
||||
#define _SERIALIZATION_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
/* Struct used to hold the data that will be sent between sockets */
|
||||
typedef struct {
|
||||
uint16_t pad_x;
|
||||
uint16_t pad_y;
|
||||
uint16_t ball_x;
|
||||
uint16_t ball_y;
|
||||
} Serial_Data;
|
||||
|
||||
/* Create a Serial_Data struct from float values */
|
||||
Serial_Data Serial_create_data(float pad_x, float pad_y, float ball_x, float ball_y);
|
||||
|
||||
/* Serialize a struct into a byte array, that can be sent through a socket */
|
||||
uint8_t* Serial_serialize(Serial_Data data);
|
||||
|
||||
/* Deserialize a byte array into a struct, and return the struct */
|
||||
Serial_Data Serial_deserialize(uint8_t* serialized);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
@ -0,0 +1,46 @@
|
||||
#include <stdint.h>
|
||||
#include <stdlib.h>
|
||||
#include "includes/serialization.h"
|
||||
|
||||
/* Takes in float values, casts them to uint16_t and creates a Serial_Data struct */
|
||||
Serial_Data Serial_create_data(float pad_x, float pad_y, float ball_x, float ball_y) {
|
||||
Serial_Data data;
|
||||
data.pad_x = (uint16_t)pad_x;
|
||||
data.pad_y = (uint16_t)pad_y;
|
||||
data.ball_x = (uint16_t)ball_x;
|
||||
data.ball_y = (uint16_t)ball_y;
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
/* Serializes a 'Data' struct into a byte array */
|
||||
uint8_t* Serial_serialize(Serial_Data data) {
|
||||
/* Create a pointer that can fit the entire struct */
|
||||
uint8_t* serialized = malloc(sizeof(Serial_Data));
|
||||
/* Store the data into the pointer, by using an incremented memory address for each successive store */
|
||||
*serialized = data.pad_x;
|
||||
*(serialized + sizeof(uint16_t)) = data.pad_y;
|
||||
*(serialized + 2 * sizeof(uint16_t)) = data.ball_x;
|
||||
*(serialized + 3 * sizeof(uint16_t)) = data.ball_y;
|
||||
|
||||
return serialized;
|
||||
}
|
||||
|
||||
/* Deserialize a byte array into a 'Data' struct */
|
||||
Serial_Data Serial_deserialize(uint8_t* serialized) {
|
||||
Serial_Data deserialized;
|
||||
/* Use successive chunks of memory address to create pointers to the data */
|
||||
uint8_t* pad_x_ptr = serialized;
|
||||
uint8_t* pad_y_ptr = serialized + sizeof(uint16_t);
|
||||
uint8_t* ball_x_ptr = pad_y_ptr + sizeof(uint16_t);
|
||||
uint8_t* ball_y_ptr = ball_x_ptr + sizeof(uint16_t);
|
||||
|
||||
/* Dereference (and cast) the pointers, and store them into the struct */
|
||||
deserialized.pad_x = *((uint16_t *)pad_x_ptr);
|
||||
deserialized.pad_y = *((uint16_t *)pad_y_ptr);
|
||||
deserialized.ball_x = *((uint16_t *)ball_x_ptr);
|
||||
deserialized.ball_y = *((uint16_t *)ball_y_ptr);
|
||||
|
||||
return deserialized;
|
||||
}
|
||||
|
Loading…
Reference in New Issue