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@ -108,7 +108,7 @@ GameType check_server_client(int argc, char** argv) {
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client->create_socket();
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/* Send a specific message to the server, and wait for the appropriate response, to know that the server is ready */
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client->sendAll("GG");
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std::string msg_from_server = client->recvAll();
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std::string msg_from_server = client->recvAllNB();
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if (msg_from_server == "U2") {
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std::cout << "Connection made. Waiting for server to begin game..." << std::endl;
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} else {
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@ -181,7 +181,7 @@ GameType check_server_client(int argc, char** argv) {
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int main(int argc, char** argv) {
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/* Check if game was started in server or client mode, and set appropriate variables */
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/* GameType struct, to define whether the game is in single or muilti-player mode, and
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/* GameType struct, to define whether the game is in single or multi-player mode, and
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to hold the appropriate socket */
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GameType type;
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@ -322,9 +322,13 @@ int main(int argc, char** argv) {
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type = check_server(ip_text, port_text);
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} catch (int e) {
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display_and_exit(std::string(std::strerror(e)) + "\nClosing game...", 2); // The server constructor throws the errno if it cannot create a socket
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free(ip_text);
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free(port_text);
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return -1;
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} catch (std::invalid_argument& inv) {
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display_and_exit(std::string(inv.what()) + "\nClosing game...", 2);
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free(ip_text);
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free(port_text);
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return -1;
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}
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free(ip_text);
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@ -359,6 +363,9 @@ int main(int argc, char** argv) {
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} catch (int e) {
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display_and_exit(std::string(std::strerror(e)) + "\nClosing game...", 2); // The client constructor throws the errno if it cannot create a socket
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return -1;
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} catch (std::invalid_argument& inv) {
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display_and_exit(std::string(inv.what()) + "\nClosing game...", 2);
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return -1;
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}
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free(code_text);
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}
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