Removed files related to cross-compilation.

I had a ton of issues related to cross-compilation (libraries not found, clashing function
names with raylib, improper linking), and I realized that it's too much work to cross-compile,
_and_ I'm using a build system. Instead, I'm probably just going to use my Windows VM to compile for Windows.
I still haven't decided what to do for Mac, though.
master
Aadhavan Srinivasan 10 months ago
parent 4b3d5387a1
commit ff8dc1f1f7

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@ -4,13 +4,6 @@ add_global_arguments('-g', '-Wall', '-pedantic', '-Wno-unused-function', '-Werro
raylib = dependency('raylib', native: true) raylib = dependency('raylib', native: true)
static_lib_path = '' static_lib_path = ''
if meson.is_cross_build()
add_project_link_arguments('-L /usr/x86_64-w64-mingw32/lib/', '-lws2_32', '-lwinmm', '-I/usr/x86_64-w64-mingw32/include', language: ['c', 'cpp'])
raylib = declare_dependency(
link_args: ['-lraylib'],
include_directories: include_directories('/usr/x86_64-w64-mingw32/include/'))
endif
executable('pong', executable('pong',
'main.cpp', 'easysock.cpp', 'sock.cpp','paddle.cpp', 'ball.cpp', 'numeric_base.cpp', 'connect_code.cpp', 'server.cpp', 'client.cpp', 'main.cpp', 'easysock.cpp', 'sock.cpp','paddle.cpp', 'ball.cpp', 'numeric_base.cpp', 'connect_code.cpp', 'server.cpp', 'client.cpp',
'serialization.c', 'serialization.c',

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@ -1,12 +0,0 @@
[binaries]
c = 'x86_64-w64-mingw32-g++'
cpp = 'x86_64-w64-mingw32-g++'
ar = 'x86_64-w64-mingw32-ar'
strip = 'x86_64-w64-mingw32-strip'
exe_wrapper = 'wine64'
[host_machine]
system = 'windows'
cpu_family = 'x86_64'
cpu = 'x86_64'
endian = 'little'
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