A network-based Pong game, written in C++.
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Aadhavan Srinivasan ff8dc1f1f7 Removed files related to cross-compilation.
I had a ton of issues related to cross-compilation (libraries not found, clashing function
names with raylib, improper linking), and I realized that it's too much work to cross-compile,
_and_ I'm using a build system. Instead, I'm probably just going to use my Windows VM to compile for Windows.
I still haven't decided what to do for Mac, though.
1 year ago
includes Changed code to support Windows libraries and functions as well 1 year ago
.gitignore Updated .gitignore 1 year ago
ball.cpp Fixed misaligned bracket 1 year ago
client.cpp Changed the recvAll return type from std::string to char pointer, and created a non-blocking version of the function 1 year ago
connect_code.cpp Moved the private functions out of the anonymous namespace, because I need to use them in other places 1 year ago
easysock.cpp Changed code to support Windows libraries and functions as well 1 year ago
main.cpp Changed code to support Windows libraries and functions as well 1 year ago
meson.build Removed files related to cross-compilation. 1 year ago
numeric_base.cpp Renamed base-helpers to numeric_base, and separated numeric_base into header and implementation files 1 year ago
paddle.cpp Created method to set position of paddle 1 year ago
serialization.c Changed code to support Windows libraries and functions as well 1 year ago
server.cpp Changed code to support Windows libraries and functions as well 1 year ago
sock.cpp Changed 'recvAll' return type from std::string to char pointer, and created a non-blocking version of the function 1 year ago
todo.txt Updated TODO; removed finished items 1 year ago