A network-based Pong game, written in C++.
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Aadhavan Srinivasan
ff8dc1f1f7
Removed files related to cross-compilation.
...
I had a ton of issues related to cross-compilation (libraries not found, clashing function
names with raylib, improper linking), and I realized that it's too much work to cross-compile,
_and_ I'm using a build system. Instead, I'm probably just going to use my Windows VM to compile for Windows.
I still haven't decided what to do for Mac, though.
12 months ago
includes
Changed code to support Windows libraries and functions as well
12 months ago
.gitignore
Updated .gitignore
1 year ago
ball.cpp
Fixed misaligned bracket
1 year ago
client.cpp
Changed the recvAll return type from std::string to char pointer, and created a non-blocking version of the function
1 year ago
connect_code.cpp
Moved the private functions out of the anonymous namespace, because I need to use them in other places
1 year ago
easysock.cpp
Changed code to support Windows libraries and functions as well
12 months ago
main.cpp
Changed code to support Windows libraries and functions as well
12 months ago
meson.build
Removed files related to cross-compilation.
12 months ago
numeric_base.cpp
Renamed base-helpers to numeric_base, and separated numeric_base into header and implementation files
1 year ago
paddle.cpp
Created method to set position of paddle
1 year ago
serialization.c
Changed code to support Windows libraries and functions as well
12 months ago
server.cpp
Changed code to support Windows libraries and functions as well
12 months ago
sock.cpp
Changed 'recvAll' return type from std::string to char pointer, and created a non-blocking version of the function
1 year ago
todo.txt
Updated TODO; removed finished items
1 year ago