23 Commits (5fe24bffd9c6d136a2ae091721d6431375b37e5b)

Author SHA1 Message Date
Aadhavan Srinivasan 5fe24bffd9 Updated file paths 6 months ago
Aadhavan Srinivasan c94138ad8b Included new file in compilation process 7 months ago
Aadhavan Srinivasan d2dd95b7cc Replaced global_args with project_args to prevent build error on MinGW 7 months ago
Aadhavan Srinivasan 418579a627 Added C++ standard as a compiler flag, which is apparently needed by compilers on macOS 7 months ago
Aadhavan Srinivasan 83a0d5beb4 Updated files to reflect change in easysock (from CPP to C) 7 months ago
Aadhavan Srinivasan 9e0990156e Removed unnecessary print message, and added timer.c to source files 7 months ago
Aadhavan Srinivasan 0e9088beb6 Added comments, and added a way to use the bundled raylib, even if we are building a dynamically linked version 7 months ago
Aadhavan Srinivasan 613b81c542 Added compiler flag to ignore warnings related to narrowing conversions
I know it's bad practice, but I didn't see any other alternative, as this seemed to be an
issue with raygui.
7 months ago
Aadhavan Srinivasan 45aa6ba4bc Added version number, added an additional compiler argument for Windows (doesn't work yet) 7 months ago
Aadhavan Srinivasan a2fed8e4b0 Updated meson.build to include additional DLLs needed on Windows 7 months ago
Aadhavan Srinivasan a5202ad85a Add support for building a statically linked version of the game, by specifying a command-line flag 7 months ago
Aadhavan Srinivasan 591c3b16a2 Fixed stupid error (using 'meson' instead of 'compiler') 8 months ago
Aadhavan Srinivasan 2ea5bb4fe2 Find raylib even if pkg-config is not found 8 months ago
Aadhavan Srinivasan 24c1dd6391 Removed unnecessary variable, and added a (optional) dependency for the ws2_32 library, which is required on Windows 8 months ago
Aadhavan Srinivasan ff8dc1f1f7 Removed files related to cross-compilation.
I had a ton of issues related to cross-compilation (libraries not found, clashing function
names with raylib, improper linking), and I realized that it's too much work to cross-compile,
_and_ I'm using a build system. Instead, I'm probably just going to use my Windows VM to compile for Windows.
I still haven't decided what to do for Mac, though.
8 months ago
Aadhavan Srinivasan b90d37c73f Added relevant files for cross-compilation to windows 8 months ago
Aadhavan Srinivasan 93d3f2e13f Added serialization C file as a dependency 8 months ago
Aadhavan Srinivasan e9c0fe563c Added additional dependencies 8 months ago
Aadhavan Srinivasan f8b1994bde Added additional flags for GCC 8 months ago
Aadhavan Srinivasan 6593384d2d Added Paddle.cpp and Ball.cpp as dependencies 8 months ago
Aadhavan Srinivasan 4eaca05b68 Added 'sock.cpp' and removed include directory 8 months ago
Aadhavan Srinivasan fd1eaac5e2 Added build flag for debugging 8 months ago
Aadhavan Srinivasan 8a57f80b8c Switched over to using Meson as build system, instead of Make 9 months ago