19 Commits (6ad56fb9effee199d130186c13f5b39f770429ab)

Author SHA1 Message Date
Aadhavan Srinivasan 6ad56fb9ef Started working on client-server communication; so far, I can send the position of client to server, and vice-versa 8 months ago
Aadhavan Srinivasan 89e1e8d45e Worked on further implementation of the network side of things.
Specifically, I added code to send a message from the client, after the client is launched. This message is used to try to connect to the server. Once the server receives this message, it responds back. After the client receives this response, the connection has been established, and the game can begin.

I also added code to wait (on the client side) for the server to press the spacebar.
8 months ago
Aadhavan Srinivasan acf8271126 Renamed 'math-helpers.hpp' to 'sign.hpp' and updated main.cpp to reflect the change 8 months ago
Aadhavan Srinivasan 1b1dc4a3a2 Changed include paths to relative paths, and added an agnostic struct.
The agnostic struct consists of a 'Mode' enum, and a 'Sock' type. The
'Sock' can be either a Server or Client, depending on the type of game.
This allows polymorphism, as I don't have to worry about whether the game
is being run in Server or Client mode, and I can call the same methods regardless.
8 months ago
Aadhavan Srinivasan fc041539c5 Changed Sock to Sock* in GameType struct to allow it to be set to null 8 months ago
Aadhavan Srinivasan cb0fe1af6b Defined a 'GameType' struct that can hold both the mode, and the relevant socket, to enable polymorphism when calling socket methods 8 months ago
Aadhavan Srinivasan 4c256d8800 Added call to SockQuit at the end 8 months ago
Aadhavan Srinivasan 912435bfa3 Added new exception for invalid IP, used it if IP address is neither v4 nor v6 8 months ago
Aadhavan Srinivasan 48739f6026 Created enum to denote if game is in client or server mode, and added error checking, to check if IP address is valid 8 months ago
Aadhavan Srinivasan 05cc70412c Added comments to better explain the code, and added code to catch more exceptions 8 months ago
Aadhavan Srinivasan 2ca17a6225 Moved server / client checking above window initialization 8 months ago
Aadhavan Srinivasan cb958d2749 Added code to parse command-line flags, to determine whether the game was started in client or server mode, and call relevant functions to encode or decode address / key 9 months ago
Aadhavan Srinivasan c83b347620 Changed include paths, added a cmdline argument ('server') to indicate if the game is networkded or not 9 months ago
Aadhavan Srinivasan 7557ce7cf5 Updated header file includes; Changed base speed; Started working on networking code, to send a character when the paddle is moved or stopped 9 months ago
Aadhavan Srinivasan b5a8fd599d Added a randomly generated multiplier to the offset, when the ball collides with a paddle 9 months ago
Aadhavan Srinivasan 2940c61314 Added code to wait until user presses SPACE, before starting the game. Also added code to show points 9 months ago
Aadhavan Srinivasan 6e78329eb5 Updated code to use variable paddle speed and keep a constant speed (magnitude of velocity); added function to determine the x and y components of ball velocity after collision with paddle 9 months ago
Aadhavan Srinivasan 6ddf6936bf Added more comments, and fixed bug where ball would sometimes get 'stuck' inside paddle 9 months ago
Aadhavan Srinivasan 9180e55c88 First commit 9 months ago