Logo
Explore Help
Sign In
Rockingcool/netpong
1
0
Fork 0
You've already forked netpong
Code Issues Pull Requests Packages Projects Releases 2 Wiki Activity
243 Commits 1 Branch 2 Tags
af242cb812d5a99340b74b404351d866e1daf1fc
Commit Graph

9 Commits

Author SHA1 Message Date
Aadhavan Srinivasan
d3716536f9 Minor changes 2024-03-18 13:22:12 -04:00
Aadhavan Srinivasan
ec2f3320e3 Replaced display_text_centered() with the environment-agnostic display_text() function; Changed function to include parameter to indicate environment type 2024-03-17 23:31:56 -04:00
Aadhavan Srinivasan
5cf11ac014 Added stdint header file 2024-03-13 14:36:24 -05:00
Rockingcool
00d20ebc88 Used the non-blocking recv function, to ensure that the game doesn't hang if the server doesn't respond. 2024-03-12 09:43:48 -05:00
Rockingcool
727aeafdb9 Updated Server and Client constructor calls 2024-03-11 01:28:35 -05:00
Aadhavan Srinivasan
52f8034f4e Rudimentary support for IPv6 in server socket creation
I haven't completely implemented it yet, but I did come up with a basic algorithm
to convert the IPv6 address into a 'code' form. I still have to write the code to
actually create the socket, though.
2024-03-09 19:32:45 -05:00
Aadhavan Srinivasan
9a12edcdb1 Started working on better error handling, by throwing exceptions and displaying error messages in the GUI 2024-03-09 11:05:04 -05:00
Aadhavan Srinivasan
07ac3f9166 Filled out implementation of check_client function 2024-03-08 23:34:49 -05:00
Aadhavan Srinivasan
7812611fe6 Created an implementation and header file to check the user input, if it is entered through the GUI 2024-03-08 14:43:45 -05:00
Powered by Gitea Version: 1.24.3 Page: 1431ms Template: 267ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API