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10 changed files with 95 additions and 34 deletions

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@@ -1,38 +1,32 @@
#include <iostream>
#include "includes/easysock.hpp"
#include "includes/easysock.h"
#include "includes/connect_code.hpp"
#include "includes/server.hpp"
#include "includes/client.hpp"
#include "includes/check_input.hpp"
#include "includes/raygui/raygui.h"
#include "includes/exception_consts.hpp"
#include "includes/raygui_helpers.hpp"
#include "includes/timer.h"
/* Display the given text, centered on the screen, as a label */
void display_text_centered(std::string to_disp) {
const char* to_disp_cstr = to_disp.c_str();
Vector2 label_size = MeasureTextEx(GetFontDefault(), to_disp_cstr, GuiGetStyle(DEFAULT, TEXT_SIZE)+1, GuiGetStyle(DEFAULT, TEXT_SPACING)+1); // The '+1' is there to account for any rounding errors
BeginDrawing();
ClearBackground(BLACK);
GuiLabel(Rectangle{(GetScreenWidth()/2) - (label_size.x/2), (GetScreenHeight()/2) - (label_size.y/2), label_size.x, label_size.y}, to_disp_cstr);
EndDrawing();
return;
}
GameType check_server(char* ip_text, char* port_text) {
GameType type;
std::string addr;
uint16_t port;
/* Check if IP address and port are in valid forms */
if (check_ip_ver(ip_text) < 0) {
throw std::invalid_argument("Invalid IP address");
}
if (port_to_num(port_text) < 0) {
throw std::invalid_argument("Invalid port");
}
/* From here on, we assume that the IP and port are valid */
addr = std::string(ip_text);
port = std::stoi(std::string(port_text));
/* Check if IP is valid */
if (check_ip_ver(addr.data()) < 0) {
throw EXCEPT_INVALIDIP;
}
std::string code = connect_code::encode(addr, std::to_string(port));
/* Create server socket and wait for client to connect */

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@@ -2,7 +2,7 @@
#include "includes/client.hpp"
#include "includes/exception_consts.hpp"
#include "includes/sock.hpp"
#include "includes/easysock.hpp"
#include "includes/easysock.h"
/* Destructor - closes any open sockets */
Client::~Client() {

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@@ -1,8 +1,9 @@
#include "includes/easysock.hpp"
#include <cstring>
#include <cstdlib>
#include <cstdio>
#include <cerrno>
#include "includes/easysock.h"
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <errno.h>
#include <ctype.h>
#include <fcntl.h>
#ifndef _WIN32
@@ -187,6 +188,29 @@ int check_ip_ver(const char* address) {
}
}
int port_to_num(const char* port_str) {
/* The largest possible port value is 65535: a 5 character string */
if (strlen(port_str) > 5) {
return -1;
}
for (int i = 0; i < strlen(port_str); i++) {
if (isdigit(port_str[i]) == 0) { // Ensure that every character in port_str is a digit (isidigit() returns 0 if the parameter is not a digit)
return -1;
}
}
/* Convert the string to a base-10 integer */
int port_num = (int)strtol(port_str, NULL, 10);
if (port_num > 65535) {
return -1;
}
if (port_num < 1024) {
return -2;
}
return port_num;
}
int int_to_inet(int network) {
if (network == 4) {
return AF_INET;

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@@ -1,5 +1,8 @@
#ifndef EASYSOCK_HPP_
#define EASYSOCK_HPP_
#ifdef __cplusplus
extern "C" {
#endif
#ifndef EASYSOCK_H_
#define EASYSOCK_H_
#ifdef _WIN32
#include <winsock2.h>
@@ -70,6 +73,12 @@ IPv6 address (returns 6) or neither (returns -1). */
int check_ip_ver(const char* address);
/* port_to_num - Converts a string representing a port, into a numeric value.
Returns -1 if the string is not numeric, or exceeds the maximum port length.
Returns -2 if the string is lower than 1024, This serves as a warning, as ports less
than 1023 are reserved. */
int port_to_num(const char* port_str);
/* int_to_inet - Takes an int value (4 for IPv4, 6 for IPv6) and returns AF_INET or
AF_INET6 respectively. */
@@ -92,3 +101,6 @@ int sock_quit(void);
int sock_close(SOCKET);
#endif
#ifdef __cplusplus
}
#endif

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@@ -0,0 +1,9 @@
#ifndef _RAYGUI_HELPERS_HPP
#define _RAYGUI_HELPERS_HPP
#include <string>
/* Display the given text, centered on the screen, as a label.
NEEDS RAYGUI LIBRARY. */
void display_text_centered(std::string to_disp);
#endif

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@@ -26,11 +26,12 @@
#include "includes/paddle.hpp"
#include "includes/ball.hpp"
#include "includes/connect_code.hpp"
#include "includes/easysock.hpp"
#include "includes/client.hpp"
#include "includes/server.hpp"
#include "includes/exception_consts.hpp"
#include "includes/check_input.hpp"
#include "includes/raygui_helpers.hpp"
#include "includes/easysock.h"
#include "includes/serialization.h"
#include "includes/timer.h"
@@ -272,7 +273,7 @@ int main(int argc, char** argv) {
/* Server mode, ask user to input IP address and port */
if (selected_item == M_SERVER) {
button_pressed = false; // Whether submit button is pressed
char* ip_text = (char *)calloc(100, sizeof(char)); // Holds input of IP text box
char* ip_text = (char *)calloc(150, sizeof(char)); // Holds input of IP text box
char* port_text = (char *)calloc(20, sizeof(char)); // Holds input of port text box
const char* ip_label = "Local IP address";
const char* port_label = "Port number (1024 - 65535)";
@@ -303,14 +304,22 @@ int main(int argc, char** argv) {
EndDrawing();
}
try {
type = check_server(ip_text, port_text);
} catch (std::invalid_argument& inv) {
display_text_centered(std::string(inv.what()) + "\nClosing game...");
Timer timer = timer_init(2); // Wait for two seconds
while (!timer_done(timer));
CloseWindow(); // Close and exit
return -1;
}
free(ip_text);
free(port_text);
}
if (selected_item == M_CLIENT) {
button_pressed = false; // Whether submit button is pressed
char* code_text = (char *)calloc(100, sizeof(char)); // Holds the connect code
char* code_text = (char *)calloc(150, sizeof(char)); // Holds the connect code
const char* code_label = "Enter code:";
bool editing_code = false; // Indicates whether the port text box is being edited
while (button_pressed == false || ((strlen(code_text) == 0))) {

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@@ -33,7 +33,7 @@ if build_machine.system() == 'windows'
endif
executable('pong',
'main.cpp', 'easysock.cpp', 'sock.cpp','paddle.cpp', 'ball.cpp', 'numeric_base.cpp', 'connect_code.cpp', 'server.cpp', 'client.cpp', 'check_input.cpp',
'serialization.c', 'timer.c',
'main.cpp', 'sock.cpp','paddle.cpp', 'ball.cpp', 'numeric_base.cpp', 'connect_code.cpp', 'server.cpp', 'client.cpp', 'check_input.cpp', 'raygui_helpers.cpp',
'serialization.c', 'timer.c', 'easysock.c',
dependencies: [raylib, ws2_dep, winmm]
)

13
raygui_helpers.cpp Normal file
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@@ -0,0 +1,13 @@
#include "includes/raygui_helpers.hpp"
#include "includes/raygui/raygui.h"
void display_text_centered(std::string to_disp) {
const char* to_disp_cstr = to_disp.c_str();
Vector2 label_size = MeasureTextEx(GetFontDefault(), to_disp_cstr, GuiGetStyle(DEFAULT, TEXT_SIZE)+1, GuiGetStyle(DEFAULT, TEXT_SPACING)+1); // The '+1' is there to account for any rounding errors
BeginDrawing();
ClearBackground(BLACK);
GuiLabel(Rectangle{(GetScreenWidth()/2) - (label_size.x/2), (GetScreenHeight()/2) - (label_size.y/2), label_size.x, label_size.y}, to_disp_cstr);
EndDrawing();
return;
}

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@@ -8,8 +8,8 @@
#include "includes/sock.hpp"
#include "includes/server.hpp"
#include "includes/exception_consts.hpp"
#include "includes/easysock.hpp"
#include "includes/connect_code.hpp"
#include "includes/easysock.h"
/* Destructor - closes any open sockets */
Server::~Server() {

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@@ -2,7 +2,7 @@
#include <stdexcept>
#include "includes/sock.hpp"
#include "includes/exception_consts.hpp"
#include "includes/easysock.hpp"
#include "includes/easysock.h"
/* Function to create socket. This function doesn't actually create a socket
(and isn't meant to be called directly). Instead, the client and server classes