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3
.gitmodules
vendored
3
.gitmodules
vendored
@@ -1,3 +1,6 @@
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[submodule "subprojects/raylib"]
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[submodule "subprojects/raylib"]
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path = subprojects/raylib
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path = subprojects/raylib
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url = https://github.com/raysan5/raylib.git
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url = https://github.com/raysan5/raylib.git
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[submodule "subprojects/netpong-serialization"]
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path = netpong-serialization
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url = https://gitea.twomorecents.org/Rockingcool/netpong-serialization.git
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14
README.md
14
README.md
@@ -10,15 +10,23 @@ The game has only one runtime dependency: The [raylib](https://www.raylib.com/)
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This application uses [Meson](https://mesonbuild.com/) as a build system. To build the application:
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This application uses [Meson](https://mesonbuild.com/) as a build system. To build the application:
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1. Install meson from the link above.
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1. Install meson from the link above.
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2. Set up the build directory.
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2. Clone the repository.
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3. Update all submodules:
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```
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git submodule update --init --recursive
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```
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3. Set up the build directory.
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```
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```
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meson setup build
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meson setup build
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```
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```
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3. Compile the application. Meson should use a system installation of raylib, if it exists. If not, it falls back to a bundled version.
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4. Compile the application. Meson should use a system installation of raylib, if it exists. If not, it falls back to a bundled version.
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```
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```
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meson compile -C build
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meson compile -C build
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```
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```
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4. You can also create a statically-linked version of the game (with no runtime dependencies) on Linux by running the following commands:
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5. You can also create a statically-linked version of the game (with no runtime dependencies) on Linux by running the following commands:
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```
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```
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meson configure -Ddefault_library=static build/
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meson configure -Ddefault_library=static build/
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@@ -1,33 +0,0 @@
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#ifndef _SERIALIZATION_H
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#define _SERIALIZATION_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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#include <stdbool.h>
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/* Struct used to hold the data that will be sent between sockets */
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typedef struct {
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uint16_t pad_x; // X-coordinate of sending paddle
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uint16_t pad_y; // Y-coordinate of sending paddle
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uint16_t ball_x; // X-coordinate of ball (only the server fills this in)
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uint16_t ball_y; // Y-coordinate of ball (only the server fills this in)
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bool should_quit; // Flag to indicate whether game should be quit or not
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} Serial_Data;
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/* Create a Serial_Data struct from float values */
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Serial_Data Serial_create_data(float pad_x, float pad_y, float ball_x, float ball_y, bool should_quit);
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/* Serialize a struct into a byte array, that can be sent through a socket */
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uint8_t* Serial_serialize(Serial_Data data);
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/* Deserialize a byte array into a struct, and return the struct */
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Serial_Data Serial_deserialize(uint8_t* serialized);
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#ifdef __cplusplus
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}
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#endif
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#endif
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6
main.cpp
6
main.cpp
@@ -34,7 +34,7 @@
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#include "includes/check_input.hpp"
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#include "includes/check_input.hpp"
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#include "includes/display_text.hpp"
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#include "includes/display_text.hpp"
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#include "includes/easysock.h"
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#include "includes/easysock.h"
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#include "includes/serialization.h"
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#include "netpong-serialization/includes/serialization.h"
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#include "includes/timer.h"
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#include "includes/timer.h"
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/* Global variables used to instantiate structs */
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/* Global variables used to instantiate structs */
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@@ -215,6 +215,9 @@ int main(int argc, char** argv) {
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/* Single player mode */
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/* Single player mode */
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if (selected_item == M_SINGLE) {
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if (selected_item == M_SINGLE) {
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type.mode = M_SINGLE;
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type.netsock = NULL;
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GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_WORD); // Enable text wrapping so that the long text, displayed below, will be wrapped
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GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_WORD); // Enable text wrapping so that the long text, displayed below, will be wrapped
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BeginDrawing();
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BeginDrawing();
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ClearBackground(BLACK);
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ClearBackground(BLACK);
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@@ -429,6 +432,7 @@ int main(int argc, char** argv) {
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/* Up */
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/* Up */
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if (IsKeyPressed(KEY_UP) && type.mode != M_CLIENT) {
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if (IsKeyPressed(KEY_UP) && type.mode != M_CLIENT) {
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pad2.velocity.y = (-1) * PADDLE_SPEED;
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pad2.velocity.y = (-1) * PADDLE_SPEED;
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}
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}
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/* Stop */
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/* Stop */
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@@ -35,6 +35,6 @@ endif
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executable('pong',
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executable('pong',
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'main.cpp', 'sock.cpp','paddle.cpp', 'ball.cpp', 'numeric_base.cpp', 'connect_code.cpp', 'server.cpp', 'client.cpp', 'check_input.cpp', 'raygui_helpers.cpp', 'display_text.cpp',
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'main.cpp', 'sock.cpp','paddle.cpp', 'ball.cpp', 'numeric_base.cpp', 'connect_code.cpp', 'server.cpp', 'client.cpp', 'check_input.cpp', 'raygui_helpers.cpp', 'display_text.cpp',
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'serialization.c', 'timer.c', 'easysock.c',
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'netpong-serialization/serialization.c', 'timer.c', 'easysock.c',
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dependencies: [raylib, ws2_dep, winmm]
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dependencies: [raylib, ws2_dep, winmm]
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)
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)
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1
netpong-serialization
Submodule
1
netpong-serialization
Submodule
Submodule netpong-serialization added at c0c7e14aa6
@@ -1,87 +0,0 @@
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#include <stdint.h>
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#include <stdlib.h>
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#include <stdbool.h>
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#include <string.h>
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#if defined(__unix__) || defined(__unix) || (defined(__APPLE__) && defined(__MACH__))
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#include <arpa/inet.h>
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#endif
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#ifdef _WIN32
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#include <winsock2.h>
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#endif
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#include "includes/serialization.h"
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/* Takes in float values, casts them to uint16_t and creates a Serial_Data struct */
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Serial_Data Serial_create_data(float pad_x, float pad_y, float ball_x, float ball_y, bool should_quit) {
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Serial_Data data;
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data.pad_x = (uint16_t)pad_x;
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data.pad_y = (uint16_t)pad_y;
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data.ball_x = (uint16_t)ball_x;
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data.ball_y = (uint16_t)ball_y;
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data.should_quit = should_quit;
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return data;
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}
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/* Serializes a 'Data' struct into a byte array, converted to network-byte order */
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uint8_t* Serial_serialize(Serial_Data data) {
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/* Create a pointer that can fit the entire struct */
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uint8_t* serialized = malloc(sizeof(Serial_Data) + 1);
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uint8_t* pad_x_ptr;
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uint8_t* pad_y_ptr;
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uint8_t* ball_x_ptr;
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uint8_t* ball_y_ptr;
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uint8_t* should_quit_ptr;
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memset(serialized, 0, sizeof(Serial_Data) + 1); // Zero out the memory
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pad_x_ptr = serialized;
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pad_y_ptr = pad_x_ptr + sizeof(uint16_t);
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ball_x_ptr = pad_y_ptr + sizeof(uint16_t);
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ball_y_ptr = ball_x_ptr + sizeof(uint16_t);
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should_quit_ptr = ball_y_ptr + sizeof(uint16_t);
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*((uint16_t *)pad_x_ptr) = data.pad_x;
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*((uint16_t *)pad_x_ptr) = htons(*((uint16_t *)pad_x_ptr));
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*((uint16_t *)pad_y_ptr) = data.pad_y;
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*((uint16_t *)pad_y_ptr) = htons(*((uint16_t *)pad_y_ptr));
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*((uint16_t *)ball_x_ptr) = data.ball_x;
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*((uint16_t *)ball_x_ptr) = htons(*((uint16_t *)ball_x_ptr));
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*((uint16_t *)ball_y_ptr) = data.ball_y;
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*((uint16_t *)ball_y_ptr) = htons(*((uint16_t *)ball_y_ptr));
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*((bool *)should_quit_ptr) = data.should_quit;
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*(should_quit_ptr + sizeof(bool)) = '\0';
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return serialized;
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}
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/* Deserialize a byte array into a 'Data' struct, converted to host byte order */
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Serial_Data Serial_deserialize(uint8_t* serialized) {
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Serial_Data deserialized;
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/* Use successive chunks of memory address to create pointers to the data */
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uint8_t* pad_x_ptr = serialized;
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uint8_t* pad_y_ptr = serialized + sizeof(uint16_t);
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uint8_t* ball_x_ptr = pad_y_ptr + sizeof(uint16_t);
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uint8_t* ball_y_ptr = ball_x_ptr + sizeof(uint16_t);
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uint8_t* should_quit_ptr = ball_y_ptr + sizeof(uint16_t);
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/* Dereference (and cast) the pointers, and store them into the struct */
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deserialized.pad_x = *((uint16_t *)pad_x_ptr);
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deserialized.pad_x = ntohs(deserialized.pad_x);
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deserialized.pad_y = *((uint16_t *)pad_y_ptr);
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deserialized.pad_y = ntohs(deserialized.pad_y);
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deserialized.ball_x = *((uint16_t *)ball_x_ptr);
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deserialized.ball_x = ntohs(deserialized.ball_x);
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deserialized.ball_y = *((uint16_t *)ball_y_ptr);
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deserialized.ball_y = ntohs(deserialized.ball_y);
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deserialized.should_quit = *((bool *)should_quit_ptr);
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return deserialized;
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}
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Reference in New Issue
Block a user